Question Questions
2
Hi people, beginner programmer here.
I’m using the Unity Splines package for the first time I’m trying to Instantiate() something on a specific point on a spline.
How can i get the coordinates (transf...
1
Unity NavMeshSurface IsPartOfPrefab not found something. It says in the log
error CS1061: ‘NavMeshSurface’ does not contain a definition for ‘IsPartOfPrefab’ and no accessible extension method ‘IsPar...
Baba asked 30/3 at 14:5
5
RaycastAll is supposed to return all objects on the path of the ray for specified distance, right?
RaycastHit[] hits = Physics.RaycastAll(ray, float.PositiveInfinity);
// DEBUG
string debug = "Raycas...
2
Solved
I’m making a big laser that uses CircleCast to detect collision with objects. And I use LineRenderer to render the laser, a ParticleSystem to render the hit effect. The problem is, if I set the Line’s...
Evadnee asked 21/10, 2020 at 1:53
2
I am having an issue with my build failing to run on xcode. It’s an AR project and the error I get is
ld: warning: Could not find or use auto-linked framework ‘CoreAudioTypes’: framework ‘CoreAudioTy...
Uchish asked 23/2 at 15:58
3
Solved
I am working on a game where you can flip gravity and walk on the ceiling.
But I can’t figure out how to flip the camera upside down so the player’s view looks the same on the floor and the ceiling.
I...
Sungkiang asked 28/5, 2022 at 16:12
3
Im building a game for WebGL to be played via Webview on mobile devices, Unity 2022.2.19 and URP 14.0.7
On some devices (POCO X5, Sony Xperia XA2, Xiaomi Redmi Note 11, for example) the game is not re...
Epact asked 30/6, 2023 at 20:19
3
Hello everyone. I’m trying to work through tutorial about 2D game kit.
I just can’t solve a problem with pressure Pad. When character stand on this Pad, door should open but it doesn’t. Actually press...
Plaything asked 17/7, 2018 at 14:30
2
Solved
Hey community,
I’m using Mirror for local Network coop VR-iPad Game.
I have a problem to join with my iOS client to my Oculus Host (Server).
When I try to connect, I’m getting an instant disconnect. S...
Progressive asked 23/1, 2021 at 21:50
3
Hello everyone, I have an update function below that is supposed to be tracking bodies from the Kinect.
However I have an issue where the _Bodies Dictionary doesn’t store anything and is always cleare...
Approval asked 16/2, 2016 at 13:11
2
121539-options.jpg400×600 37.5 KB
The Orientation setting is the same as the screen shot, but when i launch the app, it starts in Portrait. And when I rotate my test device, it crashes.
The first ti...
Meaty asked 25/7, 2018 at 13:20
2
Hello!
Recently have updated project to version 2020.3.18f and noticed that all Sprite type files are now have too small thumbnails and I’ve found nothing about how to fix it.
188546-screenshot-2021-1...
Giulio asked 11/11, 2021 at 0:21
2
Error msg:
Shader error in ‘HDRenderPipeline/Lit’: failed to open source file: ‘CoreRP/ShaderLibrary/Common.hlsl’ at line 282 (on d3d11)
Unity Version : 2019.3.0a6 (HDRP/LRP)
I’ve been playing aroun...
Sclerotic asked 21/6, 2019 at 9:34
5
Hello, I am using an isometric TileMap that fakes 3D space by using layers as an up/down axis, and by offsetting tiles in higher layers upwards so that they appear above the layers below.
I also have...
Gina asked 22/3 at 8:18
3
Solved
I'm using Godot 4.2.stable (on Windows), and I'm having an issue creating the boundary for a NavigationRegion2D.
I'm trying to follow along with this Zenva course "Real-Time Strategy Game with Godot ...
Goldman asked 18/12, 2023 at 16:37
2
Solved
There's information on how to do this in Godot 3, but not that many for Godot 4. I tried creating a shader myself but nothing seems to work.
This godot 3 plugin shows kind of what I want to do.
Co...
Virgiliovirgin asked 16/3 at 2:21
2
Solved
I've noticed that in Godot 4.X (the version I'm using is 4.2.1 but I've noticed it in previous versions as well) that after working on a project for a while, usually a few hours, all of the audio in g...
Welty asked 20/3 at 3:49
2
Is there a way to solve it automatically in code ? (GD or C# is fine)
Pedate asked 17/3 at 8:43
1
Hello.
I am making a visualized backend text editor to edit a simple format used by Bonnie Dialogue Plugin.
I made a @tool script with a few @export variables to control x, y of certain image/sprite's...
Tricho asked 18/2 at 2:45
13
Solved
I am thinking and looking for ways to save game data by c#. As a result, there seems to be a way to code and store each key and value using JSON, and a way to use resources. But I don't know how to us...
Friedman asked 21/10, 2022 at 12:6
1
For Labels/RichTextLabels, is there a way to get the amount of characters only in a specific line/paragraph? So instead of get_total_character_count(), something like get_character_count_from_line(2)?...
Mord asked 15/3 at 16:34
3
Hi
I'm trying to build a paperdoll system, constructed from a parent node and sprite2D children of the node representing the layers. I am using @tool so that I can customise the various attributes of ...
Interrex asked 12/3 at 16:42
3
Not sure if I'm missing something here, but I don't see the point in using AnimationTree right now besides the blend spaces, which is a pretty niche use case.
I've seen multiple posts of people claim...
Cher asked 13/2, 2023 at 5:51
5
Hi, I'm making a Beholder Enemy that uses a Statemachine.
Basicly The Beholder will have a secondary Sprite (an eye) that tracks the Players movement. The Beholder will have states like Chase and Atta...
Crossstitch asked 9/3 at 12:43
5
My question here is the basically the title. I have a rigidbody, that will detect if it collides with something, and if it collides with the tilemap it will perform a specific operation on the tile it...
Char asked 31/1, 2023 at 0:45
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