Im building a game for WebGL to be played via Webview on mobile devices, Unity 2022.2.19 and URP 14.0.7
On some devices (POCO X5, Sony Xperia XA2, Xiaomi Redmi Note 11, for example) the game is not rendering some objects with a mesh renderer. At first I thought that it was a problem with the adressables, since only the objects loaded that way had the problem and another couple of objects render correctly that are loaded with the scene, but I made a test scene with 4 cubes, one with the default lit mat, another couple with my custom material with diferent maps, and another with a lit simple mat, and neither of those render, the configuration between both objects with the default lit is the same.
So far we have tested in 50 devices and about 8 present this bug, what might be the problem?