Godot 4.X Questions

1

Hey all, I'm playing around with 2D navigation and I had it (mostly) working. I had a tilemap and a navigation region as siblings to my unit, which was a characterbody2D node with sprite2D, collisionS...
Eris asked 16/3 at 18:8

5

Hello, I am using an isometric TileMap that fakes 3D space by using layers as an up/down axis, and by offsetting tiles in higher layers upwards so that they appear above the layers below. I also have...
Gina asked 22/3 at 8:18

4

Got two surfaces on my map mesh assigned to some faces on the geometry. I am able to get the specific face IDs on the mesh, so what can I do to get the surface assigned to that face? Any help is ap...
Cotemporary asked 22/3 at 0:58

6

Is it possible to add custom description to properties from _get_property_list() to show it as a tooltip (instead of "No description")?
Tessy asked 23/1, 2023 at 14:51

1

My RigidBody2D sometimes clips the corner of a TileMap tile and seems to trip over it. Both the rigid body and tiles have perfectly square shapes and it seems completely unpredictable when a clip will...
Peppergrass asked 7/3 at 16:34

2

Godot Version 4.2.1 Question simple question. I created a label with code and want to keep everything the same… but make the font bold. I tried playing with font in the theme but cant find option to ...
Plotter asked 21/3 at 4:49

2

Solved

I've noticed that in Godot 4.X (the version I'm using is 4.2.1 but I've noticed it in previous versions as well) that after working on a project for a while, usually a few hours, all of the audio in g...
Welty asked 20/3 at 3:49

2

Hey everyone, in my current 3D project, in Godot 4.2.1 Stable, I'm getting a lot of black artifacts on my mesh when I'm walking around. Noticing with and without directly light on them. My world env i...
Modestia asked 19/3 at 16:7

11

Hello, when starting Godot I encountered the following problem: An empty Project Manager window and another empty confirmation window appear. There are no errors written in the console. Tried to reins...
Agitator asked 6/3 at 15:49

4

The objective is to get symbols scrolling on the sides to maintain size and position, ignoring Camera2D and Light2D. Failed with CanvasLayer and SubViewport. Feels like I'm missing something obviou...
Hern asked 16/3 at 4:14

2

Is there a way to solve it automatically in code ? (GD or C# is fine)
Pedate asked 17/3 at 8:43

2

hi, i make my beat them all game in 3d with 2d sprite, it's more easy for collision and jump but i got 2 problems because i tyry to recycle scriptsd who works on 2D and a problem with global_position....
Thenceforth asked 18/3 at 11:8

3

I'm making an idle game about selling eggs and I want to create an egg every 2 sec. There are 5 types of eggs (as shown in the eggs array), and I have the function GenerateEgg to choose one randomly a...
Deathday asked 18/3 at 0:19

2

I've been struggling to make a turret look slerp at the mouse cursor appropriately. I've been trying to do this with Quaternions and believe I'm at the edge of understanding them, so forgive the code....
Ihs asked 17/3 at 13:42

4

Hello guyz, I'm just exploring godot and I'm following this: https://docs.godotengine.org/en/stable/getting_started/step_by_step/signals.html I've my sprite2d node with a Timer. With the sprite spr...
Reputable asked 16/3 at 18:54

2

So i instantiate some enemies with NAV, problem is game always frezze a few secs when they spawned. I thought NAV cause this but not. I find out it from spawn codes, here is codes with freeze: _zb = ...
Octal asked 16/3 at 16:21

3

How do you make an enemy AI? I want it to be like this tutorial: https://kidscancode.org/godot_recipes/4.x/ai/chasing/index.html But mine doesnt work for some reason. The enemy doesn't detect the play...
Scholium asked 15/3 at 22:37

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Solved

I am thinking and looking for ways to save game data by c#. As a result, there seems to be a way to code and store each key and value using JSON, and a way to use resources. But I don't know how to us...
Friedman asked 21/10, 2022 at 12:6

3

Solved

I'm not good at english. I want to create inventory in 2D game with the following conditions: move items to the boxes in the inventory has stats like hp, actack, mana, ... have weapons, armor, ...
Spyglass asked 5/8, 2023 at 9:1

6

Hi there, is there some kind of ingame canvas that would be suited to add UI to tiles? Imagine civilization for example... showing ressources. Or to be more basic: Showing the coordinates on the til...
Lytic asked 11/3 at 17:15

6

This works perfectly: # Signal signal blanksAdded (blanks, influences); # Emit func Add_Blanks (blanks:Array[Vector2i], influences:Array[Biome]): blanksAdded.emit (blanks, influences); # Connect func...
Epaminondas asked 3/3 at 12:58

2

Solved

Hi Everyone (first post here... a little bit excited...!) I'm playing with visual shader and I can't figure out how to enable "repeat_enable" for a sampler2D. In the properties of the colorRect that c...
Huskey asked 15/3 at 16:28

8

Is there a way I could use GDscript with curly brackets syntax instead of the python syntax? Sorta like this: func _ready(){ pass; } I already tried doing this but it threw an error. I don't like ...
Nahum asked 12/3 at 21:22

1

Hi, I'm making a project in Godot 4 and in that I use a spritesheet. The thing is, when I divide it into H-frames and V-frames, its not divided equally. I don't know how to really explain it tbh. The...
Limestone asked 10/3 at 22:32

15

How to get the frame position, not the time position, in AnimationPlayer for 3D animations? godot 4.2
Gera asked 29/2 at 16:25

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