Multiplayer Questions

2

Solved

Hey community, I’m using Mirror for local Network coop VR-iPad Game. I have a problem to join with my iOS client to my Oculus Host (Server). When I try to connect, I’m getting an instant disconnect. S...
Progressive asked 23/1, 2021 at 21:50

3

I am having this error and i dont understand why. I am implementing multiplayer game (CodeNet], using serverRPC’s. I created the animations and dragged into the animator, and everything works fine. It...
Everett asked 27/6, 2023 at 15:51

0

Hi, I’m making a save/load system for my multiplayer game and I want to store each player’s position in a separate file where the name of the file is an ID on the player script. When I changed the pat...
Subito asked 23/11, 2023 at 12:52

2

I inherited a Unity project that uses a lot of extraneous tools, and they are getting in the way of me doing my part. In particular, this project has Photon Unity Networking attached to it, but it’s n...
Asp asked 3/5, 2014 at 14:39

9

Getting this error when trying to use Photon PUN 2 - Free: The type or namespace name ‘Pun’ does not exist in the namespace ‘Photon’ Here’s the code: using System.Collections; using System.Collecti...
Justify asked 7/4, 2020 at 15:57

3

I try to get UDP Packets from a Server to the UDPClient on my Kindle Fire HDX with code like this, which is executed in another thread: //Valid IP and Port Client = new UdpClient (); Client.Client.Rec...

1

What’s the relation between an ServerRpc and ClientRpc and the difference between a host using one, and a client using one? I’ve been headbanging for 10 hours (not actually a joke, been sitting 5-6 ho...
Beneficiary asked 16/2, 2023 at 18:47

0

Hi. I’m making a local host multiplayer game that uses steam networking with Mirror. Everything seems fine at first. Player1 creates the game and Player2 joins to Player1 via Steam Friends. However, i...
Penelope asked 16/11, 2023 at 15:20

0

in a 2d multiplayer game which is pvp and made on unity using photon fusion fusion for multiplayer in the game players play on there separate devices and the players face each other by being one side ...
Distract asked 6/10, 2023 at 8:38

9

Solved

I have declared an array in a script like so: public GameObject[] players = new GameObject[1]; I do not fill the array with anything in the inspector, because I want this array to store all game objec...
Antiknock asked 3/8, 2023 at 15:40
1

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