GUI Questions
1
Hello.
I am making a visualized backend text editor to edit a simple format used by Bonnie Dialogue Plugin.
I made a @tool script with a few @export variables to control x, y of certain image/sprite's...
Tricho asked 18/2 at 2:45
12
Solved
Hi,
I'm rather close to being done with my game (Will release in August), and I'm going back to a feature I scrapped for a demo for an event.
You see, my pixel art game is at a strange resolution (80...
Svelte asked 16/3 at 1:52
6
Hi there,
is there some kind of ingame canvas that would be suited to add UI to tiles?
Imagine civilization for example... showing ressources.
Or to be more basic: Showing the coordinates on the til...
Lytic asked 11/3 at 17:15
1
Is there a way to have, for example, a VBoxContainer with a background color? I'd like to have an area whose width is fixed but height changes depending on the height of its children and have the back...
Aweless asked 19/2 at 20:29
5
I have a label and a textEdit element inside an HBoxContainer. I want to wrap the textEdit, when overflowing, to the same column as the label while being inline with the same label.
Unwanted result
...
Merimerida asked 6/3 at 21:51
28
Normal buttons work just fine but for some reason touchscreenbuttons don't work at all when exported. They workk normally when on my computer. I checked - no control nodes blocking the buttons. Any id...
Narcose asked 8/1 at 21:23
2
So I want to create a UI with an animation from a texture. This is easily done with the 2D nodes but when I use a TextureRect there is no option to animate the over multiple frames. I found an Animate...
Kimberlykimberlyn asked 16/2 at 21:14
4
Solved
I find godot's gui looks blurry on my device, especially after scaling. Why?
Bennington asked 15/2 at 6:22
1
Solved
Can't find any difference
Isometric asked 10/2 at 10:55
2
I'm confused. What is the problem?
func new():
var up_layer = ColorRect.new()
up_layer.size = Vector2(size.x,size.y / 5)
up_layer.color = Color.RED
add_child(up_layer)
var website_button = Butto...
Trishtrisha asked 26/1 at 8:13
1
Hello guys, I have a TabContainer that looks like this in the editor.
(The "MENU_LANGUAGE" that is clipped into the dropdown can be ignored)
However, when I load into the game, this happens.
After...
Afterworld asked 3/2 at 10:58
2
Solved
I have attached an image. 1 is the main menu. When I click on options button the options menu opens. But like in 2, the audio button remains in normal state. How do I set the button in active state wh...
Lightning asked 4/2 at 7:51
1
I have a tab in a tab that I want to use the grab_focus() method, but it never works. Here is an example of what I am doing:
keyboard_tab.grab_focus()
Please let me know if you have any questions!
Scornik asked 3/2 at 1:16
7
Solved
Hi,
in my project I have a spawnmenu with a lot of items. But I want all item buttons to have a little preview image of the item. Doing this manually would be a lot of work, since I have around 400 i...
Buryat asked 30/1 at 21:45
2
Hello, I am developing a mobile game for android with a small team in Godot 3.5.2. The issue I run into is that the user interface (main menu, pause menu, game over screen etc) is scaled up (zoomed in...
Celtuce asked 30/1 at 13:13
1
Hey everyone !
I have 2 parallax nodes in my game tree, one showing in the front of my player, enemies, objects, and a huge collection of background parallax. My foreground is showing in front of ever...
Domingodominguez asked 16/1 at 22:58
5
I already looked at: the docs for multiple resolutions and tried the demo, but it didn't help. I'm testing display settings for my game. This is my current project settings:
When I resize my game whi...
Ec asked 23/1 at 2:33
2
Hello everyone!
I am working with a Tree node in a custom editor window opened by a custom plugin and I would like to let the user edit the columns of the TreeItem directly after clicking on it.
The...
Initiate asked 23/1 at 0:38
1
I am trying to use a panel as a mask to round the corners of my menu. I set the panel's Clip Children to "Clip Only", and it's supposed to hide the panel and only draw its children, but instead of dra...
Vaden asked 16/4, 2023 at 20:1
11
Hello,
I'm experiencing problems with window sizing options.
I would really like to have custom window title bar but that leads to problems when window is maximized via OS.window_maximized = true or ...
Otoplasty asked 22/4, 2022 at 12:0
2
Solved
Where is emmision shape in particle 3d?
Zoster asked 23/1 at 10:6
5
Hello everyone!
I am trying to create an editable table UI element with grid lines (like a very simple Excel document):
My first try was arranging LineEdit elements in a GridContainer and setting ...
Kazue asked 16/1 at 0:11
2
Hey all, really small question but I can't seem to find the answer. I have an inventory system and when a new item is added to a slot, there's a Sprite2D that is set to the texture of the item. Nothin...
Duralumin asked 10/1 at 19:0
3
I'm using a pixel font with a label, and I'm trying to use the Label's built-in outline. It looks normal in the editor, but when I run the game, the outline appears rounded. How can I fix this?
(Lab...
Donahoe asked 30/3, 2023 at 19:24
6
-- SOLVED --
The last flag in Image.create needed to be 4 so that the channel for colors exists.
I'm working on a pixel based world map for my game. To make it, I need to create an image and set it t...
Number asked 5/1 at 0:33
1 Next >
© 2022 - 2024 — McMap. All rights reserved.