GUI Questions

1

Hello. I am making a visualized backend text editor to edit a simple format used by Bonnie Dialogue Plugin. I made a @tool script with a few @export variables to control x, y of certain image/sprite's...
Tricho asked 18/2 at 2:45

12

Solved

Hi, I'm rather close to being done with my game (Will release in August), and I'm going back to a feature I scrapped for a demo for an event. You see, my pixel art game is at a strange resolution (80...
Svelte asked 16/3 at 1:52

6

Hi there, is there some kind of ingame canvas that would be suited to add UI to tiles? Imagine civilization for example... showing ressources. Or to be more basic: Showing the coordinates on the til...
Lytic asked 11/3 at 17:15

1

Is there a way to have, for example, a VBoxContainer with a background color? I'd like to have an area whose width is fixed but height changes depending on the height of its children and have the back...
Aweless asked 19/2 at 20:29

5

I have a label and a textEdit element inside an HBoxContainer. I want to wrap the textEdit, when overflowing, to the same column as the label while being inline with the same label. Unwanted result ...
Merimerida asked 6/3 at 21:51

28

Normal buttons work just fine but for some reason touchscreenbuttons don't work at all when exported. They workk normally when on my computer. I checked - no control nodes blocking the buttons. Any id...
Narcose asked 8/1 at 21:23

2

So I want to create a UI with an animation from a texture. This is easily done with the 2D nodes but when I use a TextureRect there is no option to animate the over multiple frames. I found an Animate...
Kimberlykimberlyn asked 16/2 at 21:14

4

Solved

I find godot's gui looks blurry on my device, especially after scaling. Why?
Bennington asked 15/2 at 6:22

1

Solved

Can't find any difference
Isometric asked 10/2 at 10:55

2

I'm confused. What is the problem? func new(): var up_layer = ColorRect.new() up_layer.size = Vector2(size.x,size.y / 5) up_layer.color = Color.RED add_child(up_layer) var website_button = Butto...
Trishtrisha asked 26/1 at 8:13

1

Hello guys, I have a TabContainer that looks like this in the editor. (The "MENU_LANGUAGE" that is clipped into the dropdown can be ignored) However, when I load into the game, this happens. After...
Afterworld asked 3/2 at 10:58

2

Solved

I have attached an image. 1 is the main menu. When I click on options button the options menu opens. But like in 2, the audio button remains in normal state. How do I set the button in active state wh...
Lightning asked 4/2 at 7:51

1

I have a tab in a tab that I want to use the grab_focus() method, but it never works. Here is an example of what I am doing: keyboard_tab.grab_focus() Please let me know if you have any questions!
Scornik asked 3/2 at 1:16

7

Solved

Hi, in my project I have a spawnmenu with a lot of items. But I want all item buttons to have a little preview image of the item. Doing this manually would be a lot of work, since I have around 400 i...
Buryat asked 30/1 at 21:45

2

Hello, I am developing a mobile game for android with a small team in Godot 3.5.2. The issue I run into is that the user interface (main menu, pause menu, game over screen etc) is scaled up (zoomed in...
Celtuce asked 30/1 at 13:13

1

Hey everyone ! I have 2 parallax nodes in my game tree, one showing in the front of my player, enemies, objects, and a huge collection of background parallax. My foreground is showing in front of ever...
Domingodominguez asked 16/1 at 22:58

5

I already looked at: the docs for multiple resolutions and tried the demo, but it didn't help. I'm testing display settings for my game. This is my current project settings: When I resize my game whi...
Ec asked 23/1 at 2:33

2

Hello everyone! I am working with a Tree node in a custom editor window opened by a custom plugin and I would like to let the user edit the columns of the TreeItem directly after clicking on it. The...
Initiate asked 23/1 at 0:38

1

I am trying to use a panel as a mask to round the corners of my menu. I set the panel's Clip Children to "Clip Only", and it's supposed to hide the panel and only draw its children, but instead of dra...
Vaden asked 16/4, 2023 at 20:1

11

Hello, I'm experiencing problems with window sizing options. I would really like to have custom window title bar but that leads to problems when window is maximized via OS.window_maximized = true or ...
Otoplasty asked 22/4, 2022 at 12:0

2

Solved

Where is emmision shape in particle 3d?
Zoster asked 23/1 at 10:6

5

Hello everyone! I am trying to create an editable table UI element with grid lines (like a very simple Excel document): My first try was arranging LineEdit elements in a GridContainer and setting ...
Kazue asked 16/1 at 0:11

2

Hey all, really small question but I can't seem to find the answer. I have an inventory system and when a new item is added to a slot, there's a Sprite2D that is set to the texture of the item. Nothin...
Duralumin asked 10/1 at 19:0

3

I'm using a pixel font with a label, and I'm trying to use the Label's built-in outline. It looks normal in the editor, but when I run the game, the outline appears rounded. How can I fix this? (Lab...
Donahoe asked 30/3, 2023 at 19:24

6

-- SOLVED -- The last flag in Image.create needed to be 4 so that the channel for colors exists. I'm working on a pixel based world map for my game. To make it, I need to create an image and set it t...
Number asked 5/1 at 0:33

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