Is there any way to pack inspector gui into a godot application?
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Hello.
I am making a visualized backend text editor to edit a simple format used by Bonnie Dialogue Plugin.
I made a @tool script with a few @export variables to control x, y of certain image/sprite's coords on screen.
But it's rather cumbersome to use inspector as gui, since it's a bit small and doesn't actively update, unless I reclick/reload the node with script attached.
So is there any way to export inspector tab to compiled application, so I don't need to build additional UI to modify @export variables from scratch.
Thanks.

Tricho answered 18/2 at 2:45 Comment(0)
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Cute panda.

Corrective answered 18/3 at 11:4 Comment(0)

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