There's information on how to do this in Godot 3, but not that many for Godot 4. I tried creating a shader myself but nothing seems to work.
This godot 3 plugin shows kind of what I want to do.
Coming from a tiled texture, I'd like to rotate the UVs around so they feel more natural. This video explains well how to do this in Godot 4.
The issue is, I want the rotation to be in multiples of 90. And by that I mean something like this:
Is this even possible?