VR Questions

3

Hi all, I am developing for the Quest, it is the first day, was just setting up the environment, but it was such a hurdle! After a day’s battle with Unity 2020.1 and the Quest, finally I made it throu...
Gayegayel asked 21/9, 2020 at 22:35

2

Solved

I am trying to create a flat surface in a Unity scene that will show the contents of the user’s main desktop monitor while they are in VR, so that they do not need to take their headset off to access ...
Winna asked 10/7, 2016 at 12:13

1

I've been pulling my hair out finding why some code I have for a physics based approach to moving and rotating held objects based on the location and orientation of the player's hand in VR. I believ...
Shipowner asked 19/12, 2023 at 2:37

4

I have this code: OVRManager.HMDMounted += HandleHMDMounted; OVRManager.HMDUnmounted += HandleHMDUnmounted; Application.runInBackground = true; In the Start method of a script. The callbacks are simp...
Waikiki asked 6/12, 2017 at 22:23

4

Hi ! I’m making a Unity project where I need to be able to change logos during the game without using a PC, only using the oculus. The thing is that I can’t find a way to make a file browser window ap...
Cordon asked 18/5, 2023 at 16:22

4

Hi, I am trying to load a simple VR scene explained very simple in the link provided. When trying to sideload from Godot 4.0.3 to Oculus Quest(1) tethered I am able to see the apk but it's all three d...
Cowslip asked 27/6, 2023 at 6:38

4

Solved

Can I use stereoscope rendering on Godot 4.x? I havent succeeded. It works on Godot 3.6. I use it on android + cardboard. Hopefully it isnt removed, I would like to use Godot 4.1. -m
Aspersion asked 13/6, 2023 at 6:23

3

I know there’s an OpenXR plugin with premade movement stuff, but I’d like 3rd person movement and for that I need to read the thumbsticks. Is there a way to do that?
Tipcat asked 29/11, 2023 at 4:10

2

Solved

I'm trying to make it so that, when grabbing an object in VR, the hand will react to collision of the object. Currently I can push the object through other collidable objects because the object being ...
Eulaliaeulaliah asked 21/11, 2023 at 14:48

3

Hello, I’m currently working on a project. In this project, I’d like to track and record the eyetracking data (the user’s gaze movements) in VR using VIVE Eye Pro. I have no clue even on where to star...
Wolfie asked 30/11, 2019 at 18:45

5

I am experiencing web request failures that only occur on the Meta Quest 2 VR headset. The requests return successfully in the Editor, in Desktop builds and in regular non-VR Android builds. I have cr...
Horne asked 29/8, 2023 at 16:39

11

Hello Godot Community i'm an XR developer, with a few years experience in Unreal Engine i'm trying Godot and find it very promising straight to the point: i'm creating an app for Quest 2, su using ...
Uncanonical asked 19/9, 2023 at 8:33

3

Unity 2021.3.16f1 Windows 10 Build Target: Android Scripting Engine: IL2CPP Trying to build for Meta Quest 2 URP 12.1.8 requires Burst 1.8.2 But for some reason, the build fails when trying to ref...
Hausa asked 22/4, 2023 at 10:59

1

Does anyone know how to get the Quest 2 controllers to vibrate? In either Godot 3 or Godot 4 Thanks Bryan
Newsmonger asked 30/8, 2023 at 21:31

1

Heya, I've been looking into custom post-processing shaders for later use in-game events or for stylistic purposes, such as a nearest-neighbor downscaler for a pixelated look. However, I've been expe...
Chemesh asked 7/5, 2023 at 18:26

3

I was wondering if anyone here has used Godot to develop games for VR platforms, either PC or Quest 2? Is Godot a viable engine for this kind of game? Currently I am a game design major and I want to ...
Sunda asked 9/2, 2023 at 2:15

4

Hi All - I'm about to start a VR project. As languages go, I prefer C# - it's easier and faster for me personally. But I haven't been able to figure out from research whether I can use it successfully...
Pallium asked 4/1, 2023 at 0:57

1

Not sure what's wrong with this code I copied from a 3.x program. I'm using godot 4. How would it be fixed? It's trying to determine a line from the center of my explosion to an object. is the err...
Sturm asked 3/12, 2022 at 0:0

26

I'll admit I'm a bit of a slow learner, it's easier for me to watch and do. Is anyone aware of/planning on making a course for Godot in VR? I could keep looking at tutorials on YouTube, but I can't ev...
Cumulous asked 18/8, 2022 at 18:3
1

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