I'm using Godot 4.2.stable (on Windows), and I'm having an issue creating the boundary for a NavigationRegion2D.
I'm trying to follow along with this Zenva course "Real-Time Strategy Game with Godot 4",.
In the lesson, the instructor creates a NavigationRegion2D node. Within that node, creates a new NavigationPolygon, and then clicks the points for the polygon. When he closes the polygon, the polygon automatically tessellates, like so:
When I do the same thing, selecting the same points in the same order, my polygon doesn't automatically tessellate. (And the nav region is ignored when I run the scene).
But I have two extra buttons along the top that the video does not "Bake NavigationPolygon" and "Clear NavigationPolygon". If I click the "Bake NavigationPolygon" button, it does tesselate the poly, but with a large offset from the perimeter.
How do I make a navigation region that fills the polygon w/o an offset?
(Thanks)