Mirror: Can't connect to Oculus Quest 2 (Android) Host - Instant Disconnect
Asked Answered
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Hey community,
I’m using Mirror for local Network coop VR-iPad Game.
I have a problem to join with my iOS client to my Oculus Host (Server).
When I try to connect, I’m getting an instant disconnect. Same with the Editor (as Client).
The Client on the Quest itself is connected and running.

I don’t have any logs for an new connection and disconnect on the Quest. It seems like the Quest ist refusing the connection.

When I start the host with the editor and join with my iOS device, everything works fine.

I’m using the standard Telepathy Transport on Unity 2020.2.1f1 with no authentication.

174728-bildschirmfoto-2021-01-23-um-224032.png

Progressive answered 7/5 at 14:43 Comment(0)
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Fixed This by updating the Mirror version to the latest.

Thx to the Mirror Discord!

Progressive answered 23/1, 2021 at 22:11 Comment(1)

There is a reason you using the telepathy and not Kcp ? im having the same issue, but im using Kcp, I will try to change it to telepathy.

Procrustean
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I have the same issue. My Quest 2 can connect as client to the host running on PC/Unity. But when I start the host on Quest, the client running on PC/Unity cannot find the host. I use Unity 2022.3.17f1, Mirror downloaded from the Assetstore a week ago, and Kcp Transport with no authentication. Pc and Oculus are in the same local WiFi network.

What can cause the issue? I have the following permissions in my APK’s manifest:

<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.CHANGE_WIFI_MULTICAST_STATE" />

Fabriane answered 7/5 at 14:39 Comment(0)

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