High-Definition-Render-Pipeline Questions
2
Error msg:
Shader error in ‘HDRenderPipeline/Lit’: failed to open source file: ‘CoreRP/ShaderLibrary/Common.hlsl’ at line 282 (on d3d11)
Unity Version : 2019.3.0a6 (HDRP/LRP)
I’ve been playing aroun...
Sclerotic asked 21/6, 2019 at 9:34
4
I am using HDRP volumetric fog to create light shaft for spot light
I saw the light shaft flickering in game view, it doesn’t happen in scene view.
It shows a lot of flickering, the flickering is more...
Cleaning asked 30/11, 2018 at 23:13
4
Solved
Hello everyone!
I’ve been struggling with this topic for a while. I have a quite normal scene (Stats are: ~400k polys, ~200 batches and 2 realtime point lights) however the performance of it is not go...
Bullheaded asked 6/12, 2023 at 9:40
4
Screenshot 2023-08-05 2129551920×637 91 KB
As you can see in the left image taken from play mode, the shadow looks accurate given the transparent portions of the fern leaf material. The image on the r...
Feuar asked 5/8, 2023 at 19:31
1
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