3D Questions
4
Got two surfaces on my map mesh assigned to some faces on the geometry. I am able to get the specific face IDs on the mesh, so what can I do to get the surface assigned to that face? Any help is ap...
Cotemporary asked 22/3 at 0:58
2
Solved
There's information on how to do this in Godot 3, but not that many for Godot 4. I tried creating a shader myself but nothing seems to work.
This godot 3 plugin shows kind of what I want to do.
Co...
Virgiliovirgin asked 16/3 at 2:21
2
Hey everyone, in my current 3D project, in Godot 4.2.1 Stable, I'm getting a lot of black artifacts on my mesh when I'm walking around. Noticing with and without directly light on them. My world env i...
Modestia asked 19/3 at 16:7
2
I've been struggling to make a turret look slerp at the mouse cursor appropriately. I've been trying to do this with Quaternions and believe I'm at the edge of understanding them, so forgive the code....
Ihs asked 17/3 at 13:42
4
Hello,
i'm trying to code a top down space shooter in 3D (i did it in 2D)
I have problem to rotate the ship face to the mouse pos.
I dont want to use "look_at" but i need to use torque for realism.
I ...
Ankylose asked 16/3 at 9:45
9
On HumbleBundle, there currently is an asset pack with loads of low poly 3D assets on sale. They officially support Unity and Unreal. I'm a complete noob when it comes to 3D models and the formats use...
Reservation asked 5/3 at 7:15
28
I wasn't sure where to go with this, so I guess I'll post here. Suppose I want a grid map at runtime to place things in game, how would I go about doing this? Do I have to code the sizes of blocks I w...
Asymptotic asked 3/7, 2022 at 1:12
2
Solved
Hi all! Another quick question here, this one's a lot simpler than the last one. I've got a RigidBody that can enter and exit an Area3D, and I want to do something (say, increase a variable) as long a...
Orcein asked 5/3 at 16:13
5
In Blender 2.79, when i created animations and export them, then re-import, the animations i made was combined:
Combined animations
Export settings
After re-import
The name of the animations was impo...
Clarkclarke asked 1/3 at 17:38
8
Solved
I'm encountering a strange issue when using an OmniLight3D near a planar surface (e.g., the ceiling and floor of the interior of a room) where the light abruptly ends in a line.
It occurs with a Diff...
Unscreened asked 1/3 at 1:10
2
so i'm trying to make a big monster that has a pathfinding. but the pathfinding doesnt work. it's only working when i smaller the monster. How to fix this?
Shute asked 2/3 at 8:14
2
Solved
Video
When i rotate a node on y axis, i expected it just only rotate y, and it work good, but when i try to rotate x and z, it rotate all x, y, and z at the same time.
This problem happened with all...
Gershon asked 28/2 at 13:15
2
Solved
I need help with shape casting, I search in the documentation and I found nothing 😢. Does anyone knows how to shape casting?
Crumhorn asked 26/2 at 1:13
3
If anyone has any insight on this, it would be greatly appreciated!
I've been experimenting in 3d with godot 4.2 lately, trying to implement various pieces of first person shooter interaction functio...
Leguminous asked 19/2 at 20:7
4
I'm using camera3d.project_ray to intersect with a rotated Area3D so I can place cubes on it with a mouseclick. But the placement is rotating away with the Area3D as shown in the GIF.
code:
var c...
Shiff asked 24/2 at 13:19
7
Hey y'all,
I wanted to experiment with the new barycentric coordinate function coming in 4.2, but I seem to be getting some odd results with meshes imported from Blender. In a new project I'm using th...
Clientage asked 6/10, 2023 at 5:11
11
my 3d game lags very much. And I think I don't have lots of triangles in the scene... I have the newest m3 Mac and I don't think it should be the case. I run much bigger scenes with lots of objects th...
Cachet asked 17/2 at 14:14
4
I'm trying to import some animations made in Blender using armatures, but they glitch out badly once they make it into Godot.
For example, in this one I moved one leg upwards and I rotated the arms u...
Lotuseater asked 24/2 at 0:47
1
Hi! I am making a post-processing shader and need to get the view direction of a neighbor pixel for a sort of ray cast. However I can't figure out a way to get it from just the screen uv and the matri...
Schroer asked 23/2 at 19:46
2
I am following this tutorial to generate a terrain mesh, and converting it to C#.
I am getting an error:
scene/resources/mesh.cpp:354 - Condition "index >= vc" is true. Returning: Ref<TriangleM...
Concoff asked 23/9, 2023 at 23:20
2
Solved
Hi all! I'm working on my first Godot game, and I'm trying to achieve a super specific thing I hope you can help me out with 🙂
Here's the idea; I have a RigidBody3D that can move around my 3D enviro...
Antonia asked 12/2 at 14:51
2
Say that i want to convert my X rotation and Y rotation into a position in that direction.
This is how to translate my ship.position in the direction it is pointed with Transform3D:
ship.rotation_de...
Ashton asked 16/2 at 3:51
4
Solved
Hello everyone.
I wrote a simple shader to displace the vertices of a plane using a noise image texture.
The plane displaces correctly but the problem occurs when I calculate the normals. There are so...
Maley asked 19/2 at 18:54
4
Solved
I want to change the transparency of a MeshInstance3D at runtime.
Sublimation asked 16/2 at 14:41
4
Hi
I have a ground mesh with some path, and I have the player. I want to know which polygon the player is on at that moment.
I do not want to use some kind of abstract grid method because not all my...
Oria asked 15/2 at 5:50
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