Godot Questions

1

Hey all, I'm playing around with 2D navigation and I had it (mostly) working. I had a tilemap and a navigation region as siblings to my unit, which was a characterbody2D node with sprite2D, collisionS...
Eris asked 16/3 at 18:8

5

Hello, I am using an isometric TileMap that fakes 3D space by using layers as an up/down axis, and by offsetting tiles in higher layers upwards so that they appear above the layers below. I also have...
Gina asked 22/3 at 8:18

3

Solved

I'm using Godot 4.2.stable (on Windows), and I'm having an issue creating the boundary for a NavigationRegion2D. I'm trying to follow along with this Zenva course "Real-Time Strategy Game with Godot ...
Goldman asked 18/12, 2023 at 16:37

4

Got two surfaces on my map mesh assigned to some faces on the geometry. I am able to get the specific face IDs on the mesh, so what can I do to get the surface assigned to that face? Any help is ap...
Cotemporary asked 22/3 at 0:58

6

Is it possible to add custom description to properties from _get_property_list() to show it as a tooltip (instead of "No description")?
Tessy asked 23/1, 2023 at 14:51

1

My RigidBody2D sometimes clips the corner of a TileMap tile and seems to trip over it. Both the rigid body and tiles have perfectly square shapes and it seems completely unpredictable when a clip will...
Peppergrass asked 7/3 at 16:34

2

Godot Version 4.2.1 Question simple question. I created a label with code and want to keep everything the same… but make the font bold. I tried playing with font in the theme but cant find option to ...
Plotter asked 21/3 at 4:49

7

I need help with a shader. I have a mesh that is a plane. it is composed of 10x10 grid of squares. I have a picture that is 10x10 pixels of varying colors. I want each square to have the color of eac...
Goodloe asked 16/3 at 9:16

2

Solved

There's information on how to do this in Godot 3, but not that many for Godot 4. I tried creating a shader myself but nothing seems to work. This godot 3 plugin shows kind of what I want to do. Co...
Virgiliovirgin asked 16/3 at 2:21

2

Solved

I've set up a Tilemap with tile size 15 x 15 and in the editor it looks great but when I run the game the tiles look garbled. They seem to be in the correct place but the graphics looks distorted. The...
Humpbacked asked 20/3 at 3:37

6

Godot 4.2.2rc1, Scripts written in C# my "UpdateLos" functions basically loops through a list of Vector2 items, sets the the TargetPosition of a RayCast2D node to the value of the current Vector2, fo...
Soundless asked 18/3 at 17:24

10

In my Player node I want to rotate the node that has the model, so it faces the current direction at all times. I've been using look_at() but the transition is immediate and it's not smooth. I have t...
Transmissible asked 7/7, 2023 at 9:54

2

Solved

I have a script that makes the camera follow the player using tweens. It only adjusts the y position when the player lands on a platform to reduce unnecessary adjustments. Its works well and can keep ...
Elaterite asked 20/3 at 8:28

2

Solved

I've noticed that in Godot 4.X (the version I'm using is 4.2.1 but I've noticed it in previous versions as well) that after working on a project for a while, usually a few hours, all of the audio in g...
Welty asked 20/3 at 3:49

5

Hi. So I have multiple audios for my player and some other entities. The problem is that when one audio is being played and I want another audio to play with the same AudioStreamPlayer2D, it stops pla...
Instauration asked 14/6, 2020 at 18:24

1

Hi. I'm new to godot and am currently using 4.2.1. Im basically trying to make a real time flood fill that I can click on an area that is enclosed and it fills the 'selected' region. Using tiles to pa...
Wojcik asked 16/3 at 19:10

4

I'm importing mixamo character animations via blender export of gltf, then just using the AnimationPlayer for this example study. I'm able to save AutoPlay and Loop, but am unable to save a "Call Me...
Viaduct asked 19/3 at 21:9

2

Hey everyone, in my current 3D project, in Godot 4.2.1 Stable, I'm getting a lot of black artifacts on my mesh when I'm walking around. Noticing with and without directly light on them. My world env i...
Modestia asked 19/3 at 16:7

11

Hello, when starting Godot I encountered the following problem: An empty Project Manager window and another empty confirmation window appear. There are no errors written in the console. Tried to reins...
Agitator asked 6/3 at 15:49

4

The objective is to get symbols scrolling on the sides to maintain size and position, ignoring Camera2D and Light2D. Failed with CanvasLayer and SubViewport. Feels like I'm missing something obviou...
Hern asked 16/3 at 4:14

2

Is there a way to solve it automatically in code ? (GD or C# is fine)
Pedate asked 17/3 at 8:43

2

hi, i make my beat them all game in 3d with 2d sprite, it's more easy for collision and jump but i got 2 problems because i tyry to recycle scriptsd who works on 2D and a problem with global_position....
Thenceforth asked 18/3 at 11:8

3

extends CharacterBody2D @export var SPEED : int = 150 @export var JUMP_FORCE : int = 300 @export var GRAVITY : int = 900 const max_jumps = 2 @export var current_jumps = 1 @export var is_Attacking = ...
Baudekin asked 15/3 at 13:7

1

Hello. I am making a visualized backend text editor to edit a simple format used by Bonnie Dialogue Plugin. I made a @tool script with a few @export variables to control x, y of certain image/sprite's...
Tricho asked 18/2 at 2:45

3

I'm making an idle game about selling eggs and I want to create an egg every 2 sec. There are 5 types of eggs (as shown in the eggs array), and I have the function GenerateEgg to choose one randomly a...
Deathday asked 18/3 at 0:19

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