Graphics Questions
3
Hey I generated a depth map for an image and now I want to warp or deform a plane or mesh or flat surface to math the shape. This can be done in editor and would be preferable. I have a video clip sho...
Wadleigh asked 28/2, 2023 at 18:46
3
Im building a game for WebGL to be played via Webview on mobile devices, Unity 2022.2.19 and URP 14.0.7
On some devices (POCO X5, Sony Xperia XA2, Xiaomi Redmi Note 11, for example) the game is not re...
Epact asked 30/6, 2023 at 20:19
0
Hello what I exactly want is render 3d object behind the Sprite Renderer.
I am manage to do this with adding Sorting Group to Skinned Mesh Renderer and changing the material of 3d object to Transparen...
Aeneus asked 16/5 at 16:58
2
Hello, I have a Terrain with a few TerrainLayers and I would like to change the tint color of the TerrainLayers via script.
The tint color property is only visible through the Terrain inspector and no...
Boanerges asked 14/11, 2020 at 3:25
3
I don’t want to use the "Additive Particle" shader with my line. I want a solid color instead of the transparency.
The problem is that whenever I use diffuse and try to set the color through LineRende...
Manifestation asked 12/7, 2013 at 3:11
4
I am using HDRP volumetric fog to create light shaft for spot light
I saw the light shaft flickering in game view, it doesn’t happen in scene view.
It shows a lot of flickering, the flickering is more...
Cleaning asked 30/11, 2018 at 23:13
1
I’m on Unity Editor 2022.3.1f1 on Pop OS.
I’ve been trying to fiddle about with Decal Projectors on the Universal Render Pipeline, and ran into an obstacle early on: Unity doesn’t seem to know that I’...
Sparhawk asked 2/7, 2023 at 16:4
2
Solved
I am creating a project in which a part of an image can be erased with a mouse click/drag. I have already made the mouse click. However, when the mouse is dragged quickly, there are gaps between the e...
Jugal asked 27/8, 2018 at 7:43
2
Solved
I have Unity Pro and I’m using the Water4Advanced Example they give you.
How can I make it where when my player goes under water the screen has a little blue effect and where gravity lowers?
I’ve hear...
Ontogeny asked 28/10, 2011 at 0:55
2
I want make simple lowpoly procedural generation floating island in Unity, like this:
163640-island-sky-min.png1920×1080 170 KB
I decided to make a simple sphere then I flattened the top and randomly ...
Smarmy asked 19/7, 2020 at 1:46
4
Hello, I am currently facing a terrible problem with my level scene. The first time I opened unity and started working on this scene, I placed trees which were moving without inserting any wind zone. ...
Monotonous asked 15/6, 2020 at 9:34
2
I’m very new to unity.
How to make gameobject invisible but still cast shadows without Mesh Renderer?
My model doesn’t have a Mesh Renderer, which is the only way I can think about doing this. When I ...
Carlile asked 28/6, 2021 at 15:26
2
Solved
docs.unity3d.com
Unity - Scripting API: Renderer.material
This API documentation says:
If the material is used by any other renderers, this will clone the shared mat...
Bifilar asked 28/11, 2016 at 21:50
3
Solved
I have a fadeout script to change the material properties when something blocks the screen. I want the objects to fade individually but when a new object fades, all the others also start the fade agai...
Lodestar asked 10/5, 2022 at 16:6
1
Solved
Hey guys,
Can you help me out with “billboarding” a quad so that it can still be stretched forward with z axis scale.
Goal is to have it face the camera / view but be transformed what would be a local...
Tris asked 31/1, 2022 at 19:53
4
Is there anyway to reset the Trail Renderer or clear the trail of Trail Renderer?
I’m currently using object pooling to avoid performance issue about run-time instantiation, but the trail renderer doe...
Tania asked 12/5, 2014 at 19:21
6
I’d love to know if there was a way to get my Line Renderer on a Canvas (or some other way to draw lines on a canvas)
Sitter asked 11/6, 2016 at 9:59
4
Solved
Hello,
Is it possible to make tube shape(Floresant Lamp) light source in Unity3D.
Thank you.
Eulogize asked 24/4, 2011 at 21:45
0
Hi, I’m looking for some advice on how to manage lighting override volumes using URP.
We are using a fairly standard URP setup for game rendering and lighting:
Lighting is realtime only, using Forwar...
Calhoun asked 4/8, 2023 at 22:50
5
Everything was fine and then suddenly this happened:
174741-glitch.png1305×630 26.2 KB
Everything is white.
All the materials are still applied and working. I don’t need to upgrade any of them, and in...
Unaccomplished asked 24/1, 2021 at 4:2
7
Solved
This is a problem that just started today. I have been going through the Unity tutorials with no issues, but today when I opened a new blank project, any game object I place in the scene looks as expe...
Beautifully asked 6/10, 2016 at 17:39
9
Solved
Hey Everyone,
I have a problem here that’s very frustrating, and I’m thinking (hoping) it’s because I’m doing missing something very obvious. I’m using Unity2D and I have a particle system. The proble...
Needless asked 28/2, 2015 at 21:51
7
When I have the terrain option: cast shadows enabled, I have really bad flickering happening. I’m using a directional light, tried messing with every single setting in the light properties, shadows, r...
Accused asked 5/1, 2013 at 8:33
2
I am working on SFCave 2d game.
For this I am using trail renderer to show line behind player. At present I have implemented basic functionality of trail renderer and it is working fine.
Now I want fo...
Bonaventure asked 6/6, 2014 at 2:26
3
Hello there,
I have this system where i average two meshes into one, based on a percentage (ex. 90% first mesh and 10% second mesh). It works perfectly with meshes with same poly counts (because I ave...
Julianejuliann asked 2/4, 2023 at 17:24
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