Audio Questions
2
Hey guys,
I have a single Object which has an Audio Source due to only wanting a single audio to play at a time. Besides that i have various interactables which can be clicked in order to play a sound...
Climactic asked 1/9, 2020 at 12:24
6
Hi, I’m using unity version 2018.2.6. The audio sources don’t decrease o raise the volume when they get closer o far from the audio listener. And when I click to turn off the main camera audio listene...
Carder asked 4/9, 2018 at 13:58
2
I have an animation and have this script on that gameobject. It will play sound at certain points during my animation, using the animation event function. It works great! however, I would like more th...
Tran asked 12/9, 2015 at 19:14
2
Solved
I've noticed that in Godot 4.X (the version I'm using is 4.2.1 but I've noticed it in previous versions as well) that after working on a project for a while, usually a few hours, all of the audio in g...
Welty asked 20/3 at 3:49
5
Hi. So I have multiple audios for my player and some other entities. The problem is that when one audio is being played and I want another audio to play with the same AudioStreamPlayer2D, it stops pla...
Instauration asked 14/6, 2020 at 18:24
4
Run time memory perspective, which format is effective (.mp3 or .wav).?
Diggins asked 19/8, 2014 at 11:40
10
I am a newbie in Godot, i run the engine from steam, cuz my OpenGL isn´t supported by godot, so i enter the engine and it was all normal, but when i import an audio(mp3, ogg or even wav) and play them...
Colquitt asked 2/3 at 2:12
3
Okay, this might be a completely dumb newbie question. I'm working on a game that has basically three different kinds of sound. There's background music (mostly looping), there are sounds that give fe...
Eckardt asked 18/2 at 13:45
1
Hello! Please help, I have a problem with sound. I'm making a 3D game, and I want to make the sounds repeat with every step of the character. But at the end of my walk, I only make one such sound. Ple...
Potheen asked 18/2 at 14:33
4
Hi guys,
I have a weird problem where a newly added sound plays at the start of the game even though Play On Awake ☐ is unticked.
Also I added a line in the Start()-method in my script audioSystem.sou...
Knitwear asked 13/8, 2014 at 13:17
2
Unable to make this work, getting the fmod error
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class TestScript : MonoBehaviour
...
Hornswoggle asked 13/4, 2021 at 6:35
11
Hi everyone! I have a problem that I just can't seem to figure out. I have a project that should play a sound. I'm using a normal AudioStreamPlayer with a .wav file. When I run the project on my PC, r...
Distaste asked 29/8, 2019 at 22:4
1
so say if I'm playing a stereo sound file via an AudioStreamPlayer3D
can I change a setting or something so that it only plays e.g. the left channel (side) of the audio itself? (this is unrelated to ...
Tryst asked 21/12, 2023 at 3:25
2
I am having a problem where when I spawn a prefab with an AudioSource, the sound it makes is distorted/pops when it firsts starts playing. After a half second it plays as normal. The sound clip should...
Unsparing asked 8/2, 2019 at 22:52
3
Hi,
We are trying to modify the volume of music playing in an AudioStreamPlayer.
Please look at below script code.
Music volume is set to 0.0 but the music is still playing in the game?
Any help woul...
Mangum asked 26/7, 2020 at 12:21
6
Hello, everyone!
A player jumps up onto a platform.
The player jumping up flies through the platform (collision is configured as One Way Collision )
When touching the platform, the sound of footst...
Marxmarxian asked 6/12, 2023 at 21:12
2
Solved
So I need to make my ship make sounds, atleast if it's moving, but I have absolutely no idea as to how to go about that.
Should I put the play() in physics process or _ready? If the former is true, ho...
Newfoundland asked 27/11, 2023 at 14:57
1
Hello!
I know you can add many scenes like an Area2D or AudioStreamPlayer to an Audio Bus. However, is it possible to add actual audio files to a bus instead of parsing them through the AudioStreamPl...
Buprestid asked 20/11, 2023 at 13:45
6
Solved
Question
Hi, I need to record sound from micro
and save it to a file. for now I have
this:
void OnGUI()
{
if (GUI.Button(new Rect(10,10,60,50),"Record"))
{
audio.clip = Microphone.Start ( null, fa...
Gmt asked 26/11, 2012 at 22:46
6
Solved
I have a problem with FileDialog that I can't seem to resolve: in essence, I would like to upload an external audio file onto an AudioStreamPlayer node using FileDialog, but all my attempts have been ...
Vanillin asked 27/9, 2023 at 16:55
3
If I want my game to play through a set of BGM's how does one go about impleminting that? There is still soo much about Godot that I don't know. I've tried creating a node which has a set of it but it...
Delorsedelos asked 26/9, 2023 at 23:20
4
Above.
I still haven't created any working original projects yet, in ANY version of Godot, despite owning several tutorial books.
If I ever do though, is there a simple way to add custom original mu...
Sicyon asked 6/9, 2023 at 17:1
2
Hi, I'm trying to create a rhythm game, where things interact within the rhythm (BPM) of the music. It will be a platform game, where the projectiles will shoot within a certain rhythm, like in the PS...
Brunelle asked 5/8, 2023 at 23:4
3
Howdy everyone,
I was about to create the audio environment for a game.
In order to do so, I wanted to script it, because it allows for more and better control of the sound.
So what I did was, Setup ...
Subacute asked 9/7, 2023 at 12:45
6
Trying to figure out if it's possible to have music fade out (which works) but the fade tween doesn't apply when a next scene is loading, and that stops the tween from processing.
Is there a way arou...
Groff asked 15/5, 2023 at 12:51
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