Beta Questions

33

Desktop pets blessed by AI. Unlike OpenAI, it can do anything you want it to do, like download music, draw a picture the github url : https://github.com/aiaimimi0920/mimi/tree/main
Sam asked 6/12, 2023 at 19:0

4

Hi, I notice on my windows 7 system there are a lot (3624 for now) of files in my user's "AppData\Local\Godot" directory, it doesn't looks like to be beta specific as the oldest are dated back Nov 11...
Aliment asked 5/2, 2023 at 17:49

9

Solved

"get_tree().reload_current_scene()" never gets executed
Happiness asked 25/11, 2022 at 23:40

3

Hi everyone! I'm working on a game with some visual-novel elements and I want to use Dialogic because it looks like a great dialogue engine. There are some great tutorials and documentation for Dialo...
Ginetteginevra asked 13/2, 2023 at 16:51

1

First of all: I'm new to shaders, but not new to coding. I'm porting a "portal effect" prototype, and I'm having different results (in light) in Godot 3.5.1 and Godot 4.0 beta 15. This portal works l...
Pola asked 25/1, 2023 at 14:25

1

Solved

I have been having an odd issue with the new obstacle avoidance in 4.1, but unfortunately, I'm not able to reproduce it in a minimal reproduction project. I'm not sure what's causing it, but here are ...
Contention asked 22/6, 2023 at 4:47

8

Solved

In Godot 3.x, it was possible to export an array of multiline strings with export(Array, String, MULTILINE) var <variable>. This would result in a series of multiline fields you could easily exp...
Pillage asked 20/9, 2022 at 14:17

3

Solved

Question: bug or I don't understand something. Billboard does not work like the picture: In the shader, when Billboard is Enabled, the texture disappears. If set to Y-Billboard, the texture is ...
Pires asked 16/1, 2023 at 2:23

25

Solved

No matter what I do, exporting a project from 4.x doesn't seem to want to work on Android. I've tried exporting my game project, and exporting a new, nearly-blank project with only a sprite in the mid...
Action asked 10/11, 2022 at 15:24

19

Solved

Hi I found a code example on github for a FPS scene in godot and I used that code and added a first model. The FPS code is working but I noticed that when you move the mouse up and down (and other di...
Scampi asked 6/2, 2023 at 22:32

3

basically there is no sky on default anymore and all the lighting and junk look bad. (I am using future+ to for it) I think I just need help setting up a world environment with the sky and stuff and ...
Norahnorbert asked 7/2, 2023 at 0:56

3

Hello again. I am having weird problem with beta 17 crashes on my project, the project file works flawless with beta 15 or previous versions. Tired console version and there is no error message before...
Surveying asked 5/2, 2023 at 12:8

5

Hi, with the new beta16, it seems the signal "animation_finished" for a AnimatedSprite2D node is not generated at the end of the animation. The project is the Match3 game from Mister Taft Creates. ...
Diffraction asked 28/1, 2023 at 19:5

3

Solved

In godot 4 beta
Biennial asked 22/1, 2023 at 14:59

1

Solved

Cant figure out the changed name of the function.
Tormentil asked 16/11, 2022 at 18:22

1

Solved

I am trying to limit where my MultiMeshInstance3D populates each instance on an object. I do not understand what method/attribute/functions I should be accessing/calling in order to do this. The scene...
Ramer asked 21/10, 2022 at 0:20

2

Solved

Hello. I am trying to convert a raycast intersected result's " position" to world space coordinates. Though I can't seem to find a built-in function for that in Vector3 class or World3d class in docs....
Papistry asked 8/11, 2022 at 18:50

4

Solved

I am experiencing a weird problem with model imported from blender(gltf): The materials become white/blank when its distance become too far from active scene camera. Problematic scene: Tried altere...
Scolopendrid asked 23/10, 2022 at 14:57

7

Hi. I am trying to add a grid wireframe(like the gizmo grid matrix in editor view) with ArrayMesh, the basic idea is: Get camera pos center Generation 100*100 quads based on camera center + offset wit...
Chancechancel asked 27/10, 2022 at 2:38

4

Hello. I am currently messing with blender spaceship generator plugin, but the plugin's generated materials are using a few blender specifc visual shader nodes, and when you import them into godot, th...
Childers asked 29/10, 2022 at 7:0

3

I'd like to be able to change the default resolution of my game's viewport during runtime, to allow the player to toggle between "widescreen" and "4x3" modes. I've already worked out how to change th...
Vamoose asked 12/10, 2022 at 19:17

15

Solved

I found that float in GDScript is equivalent to double in C++ as a double-precision floating type. Documentation However, in Godot API of C#, all appearances of float in GDScript are corresponding wi...
Coastwise asked 1/10, 2022 at 15:9

2

Hello. I have two panoramic textures that I am trying to combine at runtime to create a texture for sky box. Either of them get mapped just fine when used in Panoramic Sky material, but when used in a...
Bridgeman asked 16/10, 2022 at 20:49

2

Solved

Hello! I'm making a 3D game with a pixely aesthetic. When importing a 32x32 png, Godot performs linear filtering, causing the result to be blurry. There's several documented ways of fixing this out th...
Drub asked 15/10, 2022 at 10:10

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