New to Godot Questions
1
Hey all, I'm playing around with 2D navigation and I had it (mostly) working. I had a tilemap and a navigation region as siblings to my unit, which was a characterbody2D node with sprite2D, collisionS...
Eris asked 16/3 at 18:8
1
Hi. I'm new to godot and am currently using 4.2.1. Im basically trying to make a real time flood fill that I can click on an area that is enclosed and it fills the 'selected' region. Using tiles to pa...
Wojcik asked 16/3 at 19:10
2
extends CharacterBody2D
func _physics_process(delta)
var direction = Input.get_vector("move_left", "move_right", "move_up", "move_down")
velocity = direction * 600
move_and_slide()
if velocity.l...
Inoculum asked 7/3 at 19:59
5
Hello, I am admittedly very new to Godot (starting yesterday), and I have been trying to learn Godot (mainly for fun). Ever since, I've been stuck on this error for a while (though I dont think it bre...
Symposium asked 6/3 at 22:54
5
I have a label and a textEdit element inside an HBoxContainer. I want to wrap the textEdit, when overflowing, to the same column as the label while being inline with the same label.
Unwanted result
...
Merimerida asked 6/3 at 21:51
8
hello again! after doing some research, dealing with some personal issues, and studying a bit more, I came up with a question: is Godot engine really good for creating a JRPG or a turn-based RPG?
I d...
Assr asked 5/3 at 20:7
1
How do you go about creating a cutscene in Godot 4.2?
Superstar asked 6/3 at 6:56
5
im planning to remake universe sandbox in godot (in 3d), so, how do i make a solar system simulation?
these are the things i need for the game:
the planets must always orbit the sun, and will drift ...
Symmetry asked 5/3 at 19:49
4
extends CharacterBody2D
func _physics_process_Delta():
var direction = get_vecter("move_left", "move_right", "move_up", "move_down") what is wrong
velocity = direction * 600
move_and_slide()
if...
Dugaid asked 4/3 at 19:48
2
Solved
Hi all! Another quick question here, this one's a lot simpler than the last one. I've got a RigidBody that can enter and exit an Area3D, and I want to do something (say, increase a variable) as long a...
Orcein asked 5/3 at 16:13
10
Hello, I am completely new to godot, and I need help with some code for changing scenes. I have an area 2d with a collisionpolygon for the shape, and I would like to know how to make it so when a char...
Aeromedical asked 21/2 at 18:40
2
I am currently going through the tutorial for making a 2D game in Godot and I came across this error:
I'm not sure why the indentation error happened nor how to fix it. This wasn't an issue until I i...
Montenegro asked 24/2 at 22:0
2
Solved
Basically, i have a global script in which i preload() every room the player can enter. So if the player enters a door, i just call the autoload to instantiate the scene the player's supposed to end u...
Dumbstruck asked 28/2 at 7:49
1
I'm trying to learn vectors by experimenting. I have this character (enemy) who follows a designated path, but if the player enters (area), the code calculates the dot product to determine if the char...
Mont asked 27/2 at 19:10
2
Solved
I am new to coding and I cant figure out this problem for the life of me. Is there anyone out there willing to give some input?
Emmen asked 27/2 at 3:16
3
Im new, like REALLY new to godot and .get_global_position isn't working no matter what I do and its driving me crazy because im trying to get the enemy to look at the player by subtracting the enemys ...
Levant asked 26/2 at 14:43
4
Solved
I'm following a detailed YouTube tutorial on remaking Pong in Godot 3.0 but I have ran into an issue regarding the way the AI opponent reacts to the incoming ball, what's happening is that the opponen...
Importunate asked 26/2 at 13:32
2
Hey, I've been trying to get this piece of code to work. I am trying to make a game where you can kill an enemy with your mouse click. I have tried it by using signals but i am not sure i am doing it ...
Santana asked 21/2 at 12:0
2
Hey!
I'm encountering an issue with accessing a property within a function in my code, and I'm hoping someone can help me troubleshoot it.
Here's the problem: I have a standalone script called Vehic...
Spectacle asked 24/2 at 13:31
3
This is more of a math question. I want to understand how percentage calculation works, for something like crit chance, hit chance or item drops.
Is this code here roughly correct? Any feedback on ho...
Caught asked 23/2 at 19:51
2
Solved
Hi! I was wondering if there was a way to change the default setting on "y-sort enabled", so that it's automatically on when I make a new sprite. Having to remember to turn it on individually for each...
Poleyn asked 23/2 at 15:28
3
Trying to get a bunch of ColorRects to cover the Collisionshape2Ds i set up. Creating them does work, but all of them are slightly off from where they should be. I checked their sizes, positions scal...
Burg asked 22/2 at 18:27
1
How do you get the size and/or position of a CollisionShape2D? The docs say shape or get_shape(), but this does not give me a vector or something, when trying to print it only ever results in its ID n...
Runny asked 22/2 at 17:13
8
so i felt like i had gained a decent grasp on core coding concepts (variables, if statements, loops) and i familiarized myself with Godot and so i wanted to start making small games to learn more by a...
Bentley asked 21/2 at 10:4
8
Hi! I've recently finished my first project (a 2d pixel game) and I thought of exporting it to Android, so I followed the documentation. When debugging, it works fine, without errors; nonetheless, whe...
Plexiform asked 19/8, 2023 at 16:19
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