Hello.
I have two panoramic textures that I am trying to combine at runtime to create a texture for sky box.
Either of them get mapped just fine when used in Panoramic Sky material, but when used in a sky shader both produce artifacts at the poles.
The code is (just one texture while figuring out the proper projection) as follows:
COLOR = texture(nebula_texture, SKY_COORDS).rgb;
What is missing in my set up?
EDIT Using Godot 4 Beta 3 (latest) -- the sky shader for the sky in world environment node (rather than panoramic material).