I am trying to limit where my MultiMeshInstance3D
populates each instance on an object. I do not understand what method/attribute/functions I should be accessing/calling in order to do this. The scene is a simple sphere with a MultiMeshInstance3D
populated on it.
I want to limit the population of these green squares to the upper half of the sphere. I would really like to know how to limit them to any part of the Target Surface
on any mesh.
Additionally if I import an object from blender how can I limit the populations to only one surface? i.e. multiple meshes were exported, and imported as one object, and show as 'Surface1, Surface2. etc' in Godot.
Thank you
Godot v4 b3