Exporting Questions

3

This problem only exists with exports. I've been preloading lots of PNG files without a problem. Today I added a bunch more and as far as I can tell the images are exactly the same (format) and impor...
Determinant asked 5/3 at 5:45

2

Hello everyone! I’m having a problem exporting a game to Linux in version 4.1.1. I exported a game to Linux with the “Compatibility” render and a someone told me that the 3D models of the game are no...
Precipitancy asked 21/2 at 21:47

8

Hi! I've recently finished my first project (a 2d pixel game) and I thought of exporting it to Android, so I followed the documentation. When debugging, it works fine, without errors; nonetheless, whe...
Plexiform asked 19/8, 2023 at 16:19

4

Version 3.5.3 on Windows 11. This is a complicated project to recreate an old point and click game engine, which means it's modular and scriptable (and therefore a lot harder to troubleshoot since I c...
Menjivar asked 19/2 at 6:27

28

Normal buttons work just fine but for some reason touchscreenbuttons don't work at all when exported. They workk normally when on my computer. I checked - no control nodes blocking the buttons. Any id...
Narcose asked 8/1 at 21:23

5

Hello everyone, I am currently making a whole CI Pipeline for godot engine on gitlab, that I will probably showcase soon after some cleaning, but there is one last thing before that I don't understan...
Histrionic asked 12/2 at 7:6

2

I'm struggling trying to find tutorials or explanations on how to do this. Everyone says you need Xcode which requires Mac. I just wanna test my game on my phone (iPhone).
Clannish asked 21/1 at 20:19

11

Solved

var file = FileAccess.open_encrypted_with_pass(save_path,FileAccess.WRITE, "hello") normally creates a save file for me when running from the editor. When I export to android and use logcat it says th...
Achondroplasia asked 8/1 at 11:54

4

I built a quick prototype for a game that uses GPIO pins for control inputs and everything is working great on my dev machine, a Windows 10 box. However, I need to build and export this to run on a Ra...
Sangfroid asked 5/1 at 15:45

16

On itch.io, the game works fine. However, when I embed it onto anything, it gives the same error as you get when trying to run a game in the browser. Is there something I missed? when I run it on the...
Presentational asked 13/12, 2023 at 1:19

1

Hello everybody. Quite new on godot development, I have an issue when my application runs on Android emulator and Physical device. The error is : USER ERROR: BUG: Unreferenced static string to 0: ...
Summerlin asked 10/12, 2023 at 21:8

2

I don't have the answer, but I'm posting this link for reference: https://support.google.com/googleplay/android-developer/answer/10787469?hl=en#zippy=%2Cdata-collection%2Cdata-sharing
Adellaadelle asked 1/12, 2023 at 16:32

2

Solved

I was able to export projects under 4.1.2. I installed 4.1.3 and tried to export my project today and it failed with. Failed to copy export template. I've looked at the documentation and watched a few...
Endorsement asked 17/11, 2023 at 23:26

4

let's say I made a game in godot. while playing this game, can the user recompile and distribute this game after customizing it? is it possible? how and with which api?
Behindhand asked 17/11, 2023 at 2:28

6

I have created a simple project with 3 buttons and some texts. I have added AdMob (for testing) and installed Android Build Template in the project folder, and exported the project using Gradle settin...
Disservice asked 23/5, 2023 at 16:53

1

So I'm trying to export my game to android and when I export without gradle build it works fine (finally) But when I do use gradle build for Admod it fails. There's no error outside of telling me it f...
Fluorene asked 12/11, 2023 at 14:55

3

All located 'apksigner' tools in C:\Users\Ryan\AppData\Local\Android\Sdk/build-tools failed to execute I get this error when trying to export to android. I've restarted the entire process over again ...
Archidiaconal asked 27/10, 2023 at 21:38

3

Hey everyone! I'm currently working on a mobile game that utilizes Google Play Game Services (GPGS), which requires me to use a Gradle build. I'm currently using Godot 4.1.3. I've encountered an issue...
Wauters asked 3/11, 2023 at 18:15

3

Solved

Just first time using it, maybe someone had the same problem
Divisive asked 30/10, 2023 at 10:29

9

memory access out of bounds.
Zoogloea asked 25/10, 2023 at 18:32

7

Solved

When starting the game from an exported version it tries to alocate memory until reaches my pc's maximum and crashes returning said error. When I run in the editor it takes 1.4gb of ram to run, but ...
Baillie asked 22/10, 2023 at 18:45

5

Solved

I need to have fullscreen but I get this: In developer tools I see this: How can I make fullscreen?
Ilex asked 21/10, 2023 at 22:25

5

Solved

When I launch an Android game on the emulator, this window appears. On different phones this window may or may not appear. How to fix it? thanks in advance
Haehaecceity asked 10/10, 2023 at 12:49

3

por que cuando exporto mi juego en godot no se puede abrir? cuando lo exporto no me da ningun error pero cuando lo ejecuto me salta un error de windows diciendo que no se puede abrir,segun yo es por q...
Phenylalanine asked 7/10, 2023 at 12:47

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