Hello.
I am trying to convert a raycast intersected result's " position" to world space coordinates.
Though I can't seem to find a built-in function for that in Vector3 class or World3d class in docs. The result returned by raycast test is in like -2 to 2 range, which seemed to be the local space x y z between colliders.
Hence the question: so how you convert a local space result into world space coordinates?
Thanks.