Desktop pets blessed by AI.
Unlike OpenAI, it can do anything you want it to do, like download music, draw a picture
the github url : https://github.com/aiaimimi0920/mimi/tree/main
Desktop pets blessed by AI.
Unlike OpenAI, it can do anything you want it to do, like download music, draw a picture
the github url : https://github.com/aiaimimi0920/mimi/tree/main
Can you provide an English translation for the README file?
I don't get what this is supposed to be. I GUI frontend to ChatGPT? Also that repository consists only of two readmes.
That's why I asked for a translation of the README. I thought it might provide a clue.
There is an "English" button which links to itself, currently. Looks like the repository needs a little more time to get ready.
I'm editing the contents of the repository, it should be done soon
Viceroy
Thank you for your help. I have completed the submission of the first version.
I have encountered a small problem. Is there a solution?
It sees that Windows Defender will report a virus It should be caused by me using RCEDIT to modify the icon Is there any way to solve it?
i think this problem like this https://github.com/electron/rcedit/issues/101
Thanks for providing the English README.
I see that the project is Windows-only. I use Linux, and will not be able to use it.
Caseworm I would suggest that you should upload the source code to the repository as soon as you can as well as provide links to its dependencies, the "free_ai_adapter" plugin and the "free_vector_adapter" plugin. There is no way that I'm going to trust a binary executable that downloads several plugins onto my OS when its source code isn't even available. I think presently you may even be in violation of GitHub's TOS.
Yes, I am preparing to upload it because I need to delete some code that may leak my privacy.
Rags Stygian Leeanneleeboard
I have submitted all the code, including the main and plugin branches.
You should be able to use the exe in the release package to complete the chat now. Please note that during the first chat, you will download 150MB+ of plugin free_ai_adapter from the cloud storage may cause a slight delay in response.
I have changed all Chinese comments in the code to English, but there may be translation issues with the comments
This is my first time using Godot to complete my practical ideas. I have to say that this journey is really complex and requires perseverance.
During the process, I learned about Godot, Chroma, Playwright, GPT4free, Rainybot, AWS deployment, server code, FastAPI, and more.
The sense of achievement in completing this MIMI pet in the end still brings me joy
In summary, I wish you a happy time playing
Viceroy I lol'd.
A video to show it all in action from start to finish would be nice because... to be completely honest: Personally I would not download an exe version of this and I trust this not one bit. Especially considering it is downloading additional code from the internet.
I might be completely wrong here and maybe that's just my general mistrust of anything AI-related speaking but something about this looks fishy to me. But maybe I am just the only one.
Rita
Thank you for your suggestion. I will try to create a video to showcase the content
However, downloading plugin packages from the internet is indeed a necessary process for this project, and I cannot change this because it is precisely because of this that I am able to make MiMi pet support unlimited functionality
Because it can match the best method and download this plugin, which will be loaded into the Godot engine and executed,
But it has to be said that the security issues you pointed out do exist.
Currently, all plugins are developed by me, so there are no security issues. You can discover all the code of the plugin through the plugin branch in the repository.
However, the plugins submitted by others in the future may not necessarily disclose the source code, so there may be issues. This is what I referred to as a security issue in the roadmap. There may be a certain plugin review mechanism before the plugins can be officially released and used by others.
Of course, I understand your doubts about the security of my exe and plugins, as I am not a big company like Google or Apple, and cannot endorse the security of the developed applications.
Sam Of course, I understand your doubts about the security of my exe and plugins, as I am not a big company like Google or Apple, and cannot endorse the security of the developed applications.
Can the .exe be built from the source code in the repository?
There's only a security issue if users need to download executable code without the ability to see all the source code.
The Godot Engine isn't distributed by a big company like Google or Apple, but it's trusted because anyone can view and download all the source code and build the executable himself.
Viceroy
Yes, you can build exe and plugin packages from source.
But because if you turn on the smart plug-in switch at runtime. Then the most matching plug-in package that has been allocated will be downloaded from the Internet, and then the logic in the plug-in package will be executed.
I believe he is more worried about whether there are security vulnerabilities in the smartly downloaded plug-in packages, or whether it is possible to download malware plug-in packages.
But I can't avoid automatic downloading. If a pop-up window pops up before each download step to let the user choose whether to allow the download, it will interrupt the user experience.
Let me explain the download logic:
It is true that the plug-in you download automatically in 3.1 may have security issues. Even if you can get all the source code of the plug-in, it is impossible for you to understand the code of the plug-in every time before downloading to allow the plug-in package to be downloaded.
So I may use a certain audit mechanism to ensure the security of the plug-in package.
Sam Yes, you can build exe and plugin packages from source.
Where are the instructions for doing that?
Viceroy
you can use godot editor(the editor is in tools branch)-> export->export the exe
you can use "/packing_bot generate_plugin_file your_plugin_name" export a plugin package. the package will in "C:\Users\user_name\AppData\Roaming\Godot\app_userdata\MiMi\plugin_file\packing_bot"
I will consider adding a pattern in the future:
In this mode, packages will not be automatically pulled from the network,
Allow you to manually manage local plugins,
We will only discover from your local plugin whether there is a method to handle your current question.
I believe this will be helpful for security sensitive users to a certain extent
Sam security sensitive users
You mean people with common sense.
No offense, but you registered on GitHub and this site five days ago, and you're surprised that people are cautious about downloading your executable code?
Viceroy
The reason for the new registration is because I am in China and you know that if you are in China, you need to be careful to hide your personal information
Actually, I have another account on this forum that has been registered for a long time and often answers questions
Updated a version, v1_0_1
The main update of this version is the import of the ffmpeg module through gdextension,
allowing you to freely play any format of audio and video, including HTTP streaming
(The main reason for implementing this plugin is that my music plugin often downloads music in incompatible formats such as M4A, so I implemented this plugin)
The audio can also be played normally, but GIF cannot record sound and the demonstration is meaningless.
The content planned for the next version update is:
Download plugin update: The current HTTP form download is too slow
Ticket grabbing plugin update: This is a unique feature of China, where you need to grab tickets during the Chinese New Year
Where does all the music and video come from, that the AI can search for and download?
Is that legal?
I am not very familiar with the laws of other countries, but in China, it is legal for you to download music from QQ Music and NetEase Music. AI plugins only help you search for the most suitable music for you and download it. In theory, you can manually download the same music from these sources
As for downloading music from resource websites, it will not constitute infringement in China
As for foreign laws, I am not very familiar with them.
In short, music_adapter plugin is Borrowed from this python module https://github.com/charlespikachu/musicdl.
You can check if musicdl has any infringement issues
After continuous attempts, I finally successfully loaded aria2.DLL into the GD plugin and completed a download.
It was really complicated, but I am happy to have completed the first step. The next step will be to slightly encapsulate the interface of aria2
I integrated Aria2 into Godot, and you can get higher download speeds like this
The main purpose of implementing this plugin is to accelerate the download speed of users in MIMI
update v1_0_2:
The content planned for the next version update is:
I found this plugin to implement the voice system, although it is incomplete: https://github.com/V-Sekai/godot-whisper
In actual testing, it was found that running under Windows would result in an unresponsive state, and the recognition effect was not ideal.
I plan to study how to improve his code, I hope everything goes smoothly
I didn't expect that it has been 2 weeks since the last update of the post, and TTS and Whisper have been tormenting me endlessly. In the end, I have preliminarily implemented the dialogue plugin,
Godot Whisper: I have made some contributions on the basis of the original code :https://github.com/V-Sekai/godot-whisper
https://github.com/V-Sekai/godot-whisper/assets/153103332/a1fed48f-59a7-4ae9-9da6-6c0734a14b35
Godot_tts: I used SummerTTS as the core code to implement a Godot plugin: https://github.com/aiaimimi0920/godot-tts
https://github.com/aiaimimi0920/godot-tts/assets/153103332/0813ddc9-2c71-453e-8ddb-50ce7f846ba9
I should make further changes to the implementation of these two plugins in the future and use them in my mimi pet
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