GUI Questions
4
The Godot editor has a choice of several built-in UI themes. Is there a way to apply one of those built-in editor themes to the current project itself? If I change the editor theme from dark to light,...
Jeraldjeraldine asked 19/12, 2023 at 0:27
2
It's a Button node.
Skolnik asked 17/12, 2023 at 2:51
4
In the Godot editor in 2D mode there is a tool to change the scale of a node, but I don't see one to change the pixel size. It seems that sometimes this matters for containers because of how the scali...
Bathrobe asked 12/12, 2023 at 18:50
4
Hi,
I'm a little in despair trying to create a theme for my settings menu.
First I changed the font via Theme Override and it was immediately used for the button and the items. Now that the menu is s...
Murtha asked 2/2, 2022 at 14:55
14
I'm trying to make sure that my 'Hearts' counter is able to update, however when I try to load the game all I get is this error
Invalid get index 'self' (on base: 'Node (stats.gd)').
Here is my code ...
Crissycrist asked 8/12, 2023 at 21:51
5
Hello, I have a settings window with tabs breaking up the settings. I just added a controls tab, but it added it as the last tab and I want to move it to be the second tab. However godot won't let me ...
Pilgarlic asked 8/12, 2023 at 15:35
5
Aaron Actors and GUI should signal to Game. Game should change the state of both; Actors and GUI.
Skirret asked 4/12, 2023 at 23:47
1
Hi !
I have a question regarding Movie Maker mode.
I'm currently making a Karaoke software in which the user can select an audio file and a text file, then syncs them kinda manually and then receive...
Fifth asked 26/11, 2023 at 21:29
13
I'm looking to nest VBoxContainers in a tree-like fashion. I know that Tree nodes exist, but it seemed like I could only make buttons, not add content like I want (unless I'm missing something). Right...
Hag asked 17/11, 2023 at 1:18
2
Godot used to allow us to set only the anchor for UI element, but it's not anywhere in Godot 4. Where are they now?
And no that anchor icon doesn't do anything. Toggling it then selecting the anchor...
Gibson asked 20/11, 2023 at 17:7
7
Solved
I understand that some people cannot grasp the concept of "Margin" but removing it from the editor is really mean towards people who know how to use it.
Margin is the only way I can animate multi-res...
Blackshear asked 20/11, 2023 at 17:13
4
Is there a way to change the text position of the items from the ItemList? I see i can change the icon to top and left, but i want to change the text position to a specific location like in the image....
Affusion asked 19/11, 2023 at 10:2
4
My idea is that it would stretch like this:
but it is stretching like this:
here is how it is sliced, I know it's wrong but I can't come up with a right way to do it
Yonit asked 19/11, 2023 at 15:57
11
"Regardless of the mouse filter setting I apply, and in any node hierarchy, be it parent-child or child-parent, the mouse event continues to propagate to underlying nodes. I can't make sense of it.
W...
Agonizing asked 18/11, 2023 at 13:43
12
Solved
I've made sure that the size and resolution are compatible.
You can see a side by side comparison in the image. On the left is how it shows in godot editor, and on the right is how it is rendered.
...
Primordial asked 18/11, 2023 at 10:2
5
Hi,
I've spiffed up my demo quite a bit, and I was going to add a feature that I've been thinking of doing for a bit.
Basically, my game runs at 800x600 resolution (A resolution that doesn't scale wel...
Opsonin asked 17/11, 2023 at 22:19
1
I have 2 RichTextLabels (username and account) inside my VBoxContainer and I want them to be right below each other. But when placing them, it is always spacing them far out, utilising the full height...
Loyceloyd asked 13/11, 2023 at 23:4
2
Hi,
i have TextureButtons that i use with the mouse and i would like to trigger it with my keyboard.
i have that to begin with:
func _process(delta):
if Input.is_action_just_pressed("dpad_left"):
v...
Anatola asked 13/11, 2023 at 11:30
18
Solved
I'm wondering if there's a way to get the Control node you're currently clicking. I'm aware of gui_get_focus_owner() but I'm not using focus on most of my nodes. Is there a way to get which Control no...
Chadburn asked 10/11, 2023 at 15:4
17
I'm trying to implement a series of nested menus. Basically, each menu is in a PanelContainer. When a button is pressed, I'd like to then spawn a submenu. And this submenu will have buttons that can s...
Barbel asked 28/10, 2023 at 9:54
6
Solved
Hi, I found the set_default_cursor_shape function in the Input docs, but it doesn't seem to do anything:
Input.SetDefaultCursorShape(Input.CursorShape.Drag);
GD.Print(Input.GetCurrentCursorShape().To...
Marcellemarcellina asked 8/11, 2023 at 20:14
3
Hi there,
I'm quite new to Godot, having joined after a recent "other game engine mass-exodus"...
I have a HUD scene, which contains a VBoxContainer, into which I instantiate child-scenes, which a...
Catchment asked 8/11, 2023 at 19:1
4
My game has an auto-loaded pause menu, allowing it to be accessed from any scene. When I test the pause menu scene on its own, the buttons work fine. However, when testing my game's debug level, the b...
Cupulate asked 2/2, 2020 at 8:5
17
Let's say I have a VBoxContainer with a button and 4 labels in it. I want labels to be rotated so they are vertical, with their text going from bottom to top. Also, VBox height should follow the lengt...
Lisandra asked 2/4, 2022 at 12:14
6
Hello everyone. Is there any way I can disable input for a collection of nodes on and off? I know I can use a bool to return from processing input, but is there an easier way of doing this that doesn'...
Martins asked 6/11, 2023 at 23:26
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