User Interface scaling issue when exporting to android - Godot 3.5.2
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Hello, I am developing a mobile game for android with a small team in Godot 3.5.2. The issue I run into is that the user interface (main menu, pause menu, game over screen etc) is scaled up (zoomed in?). I have set the width and height to 1080 and 2400 in project settings, the same as my screen resolution.

My Phone

My Teammates Phone

I haven't had any issues like this before, I updated my phone (A Samsung A52) a few days ago and I had no problem with it before that, it may be unrelated but I'm at a loss.

Has anyone had this happen to them? How did you solve it?

Celtuce answered 30/1 at 13:13 Comment(0)
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Celtuce Impossible to analyze without seeing the details. Make a video or some screenshots to show your GUI setup and how you grouped your controls and how you anchored and intent to expand them.

Reducer answered 31/1 at 11:14 Comment(0)
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Reducer Yes, of course. Here are some screenshots of the main menu in Godot:




Celtuce answered 31/1 at 14:32 Comment(0)

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