Momus Thank you! My main concern would be where to add that Label.
Doesn't it need some kind of canavas node? In Unity for example you would add a small canvas to the cell, which on the other hand would be some kind of object I guess...
Also tried your code, but it didn't work for me. He doesnt want an identifier after Godot.Label
Gypsy I'm aware that there is custom_data... which is usually used to define it a tile slows down movement etc. I just don't know if labels are the right solution and where I would add these. Do I want like 200 or even more 'label' scenes spamming my scene tree? Does that mean I want every tile to spawn a 'scene' in the end? Wouldn't that deny the advantage I got by using godots grid instead of just spamming tiles myself?