I find godot's gui looks blurry on my device, especially after scaling. Why?
Just for clarification, when you say "Godot GUI", are you talking about the Godot editor itself or about the GUI in your project? What kind of system are you on? Do you use any kind of remote desktop or virtual machine? In that case I would suspect the problem there. When you say "after scaling", what are you scaling? The application window? (of Godot? or of your project when you run it?)
If it is a problem with your project, try fiddling with different settings for your stretch settings:
https://docs.godotengine.org/en/stable/tutorials/rendering/multiple_resolutions.html
I might think it's the hardware on my device, but on second thought I asked
Just for clarification, when you say "Godot GUI", are you talking about the Godot editor itself or about the GUI in your project? What kind of system are you on? Do you use any kind of remote desktop or virtual machine? In that case I would suspect the problem there. When you say "after scaling", what are you scaling? The application window? (of Godot? or of your project when you run it?)
If it is a problem with your project, try fiddling with different settings for your stretch settings:
https://docs.godotengine.org/en/stable/tutorials/rendering/multiple_resolutions.html
Hanover
I'm talking about CanvasItem-based nodes, which all have this problem
Hanover
It's very helpful, thank you
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