So I want to create a UI with an animation from a texture. This is easily done with the 2D nodes but when I use a TextureRect there is no option to animate the over multiple frames. I found an AnimatedTexture (https://docs.godotengine.org/en/stable/classes/class_animatedtexture.html) but it says that the current implementation is inefficient and depreciated. How else could I approach it?
animated TextureRect?
Asked Answered
Can you use an AnimatedSprite2D that's rectangle-shaped?
Kimberlykimberlyn there are also several shaders you can augment over time with code.
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