animated TextureRect?
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So I want to create a UI with an animation from a texture. This is easily done with the 2D nodes but when I use a TextureRect there is no option to animate the over multiple frames. I found an AnimatedTexture (https://docs.godotengine.org/en/stable/classes/class_animatedtexture.html) but it says that the current implementation is inefficient and depreciated. How else could I approach it?

Kimberlykimberlyn answered 16/2 at 21:14 Comment(0)
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Can you use an AnimatedSprite2D that's rectangle-shaped?

Elector answered 17/2 at 0:15 Comment(0)
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Kimberlykimberlyn there are also several shaders you can augment over time with code.

Disconnected answered 17/2 at 2:13 Comment(0)

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