Hi guys,
I have a weird problem where a newly added sound plays at the start of the game even though Play On Awake ☐
is unticked.
Also I added a line in the Start()
-method in my script audioSystem.sound.Stop()
if that would help, but no such luck.
Google didn’t help with this issue, or maybe I didn’t use the right search terms.
Is this happening on the device or in the editor as well? I've seen a bug like this on ipads that I've yet to figure out.
– ErasmoI haven't tested on the device yet, but the web player build has the same problem.
– KnitwearHi there, does anybody know an efficient fix for this?
– Nauru