I am having a problem where when I spawn a prefab with an AudioSource, the sound it makes is distorted/pops when it firsts starts playing. After a half second it plays as normal. The sound clip should just be a constant humming sound
Does anyone know how to set this up so I don’t get this cracking sound? (I can’t tell if this is distortion or an artifact of 3d sound or what). I’ve tries using different audio clips and I am still getting this problem.
Unity Version: Unity 2018.3.4f1
Video demonstrating the issue: 2019-02-07 01-13-17
AudioSource Settings:
have you tried to instantiate the source first then add the clip to the source after its been created then making it play and not play on awake? maybe nute volume of source when no clip is active and restore it once a clip isPlaying. this could all be removed again, its to see if the clip or the source is the cause of the unwanted sound.
– Adnopoz