so say if I'm playing a stereo sound file via an AudioStreamPlayer3D
can I change a setting or something so that it only plays e.g. the left channel (side) of the audio itself? (this is unrelated to panning the audio in 3D space)
so say if I'm playing a stereo sound file via an AudioStreamPlayer3D
can I change a setting or something so that it only plays e.g. the left channel (side) of the audio itself? (this is unrelated to panning the audio in 3D space)
another way to phrase it is: can I split a stereo audio into its mono channels directly in Godot (or any close alternative)?
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