Audio Questions

3

Solved

Hi, I have 2 questions that I can't get my head around. If someone could point me in the right direction I'd appreciate it. I need to generate a visual waveform as a texture. I see there's an AudioSt...
Peoples asked 24/6, 2023 at 17:16

6

Solved

I want that If my player Jumps I get a Jump sound. So I used this code: extends AudioStreamPlayer func _process(delta): if Input.is_action_pressed("jump"): $Jump.play() I did coding in a music nod...
Internalize asked 18/6, 2023 at 12:1

7

Hi all ! I'm facing this issue: I made an HTML5 game, with sounds inside, related to events. This works fine, audio is played in Chrome/Firefox etc.... when the game has the focus (the tab is selecte...
Agriculturist asked 24/5, 2023 at 7:49

7

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good afternoon, evening, or day depending on the time this message is read, this question is not necessarily from godot, I wanted to know if you know of any tool to create sound effects and music but...
Dendrochronology asked 14/5, 2023 at 3:24

8

Solved

It seems be way too loud when it's close by default and I'm not satisfied with this. I want to adjust it to set it's volume to normal when it's close and quieter and unfiltered when it's far away. How...
Antifouling asked 17/4, 2023 at 12:34

5

Solved

I have the following function, which, upon executing, is supposed to change the stream every time the rng gets a certain number func Footsteps4(sample1, sample2, sample3, sample4): #Footsteps functio...
Swope asked 22/2, 2023 at 21:32

1

I recorded a video explaining my issue. Here's the YouTube link: Summary: I have a SpectrumAnalyzer effect that detects when a person on the phone is speaking. I check to see if the SpectrumAnalyz...
Leftwards asked 24/1, 2023 at 14:54

6

I'm using Godot 3.3 (and tested in Godot 4.0 Beta 10), and I'm using AudioStreamPlayer nodes that are a child of root nodes. This is what I want to use and can play in other audio programs And this...
Comyns asked 3/1, 2023 at 3:36

2

I'm simply trying to play a sound file, mp3, wave, whatever, that lives outside the resource folder, using a file dialog. I'm pretty certain I have the correct code. AudioStreamPlayer volume is set to...
Accompanyist asked 22/12, 2022 at 21:20

3

I stumbled upon a weird issue when playing sound using AudioPlayer node in my root scene when trying to run it in the _process(delta) function in a script connected to an AnimatedSprite node. The soun...
Loleta asked 10/12, 2022 at 13:14

7

There are some posts/examples online on how to detect the current volume of the mater bus. This code (below), for example, returns 0 when nothing is playing in side an application or greater than zero...
Nuthouse asked 30/11, 2022 at 1:42

1

Hello everyone, I was fiddling out the audio mic record demo and I saw that the recording variable gets assigned an AudioStreamSample from the AudioEffectRecord class recording = effect.get_recording...
Alemannic asked 16/10, 2022 at 11:14

1

Solved

Hello everyone, I have a question, how can I make it so that when I press a certain combination of keys, something happens, for example, that an audio is played?
Presentational asked 27/9, 2022 at 0:41

4

Hi all, Would someone please tell me why godot keeps crashing on all audio imports I'm doing? Thanks.
Morrill asked 10/11, 2020 at 19:25

3

Solved

The most straightforward way I've found when it comes to playing multiple audio files is to simply create the AudioStreamPlayer, assign my audio file to the stream and then use onready to grab it in r...
Preferable asked 10/7, 2022 at 16:25

7

Solved

I have made a global soundtrack object to handle music and a function to swap tracks even time the player stops. I have a problem though. On testing by itself, the player works so far so good. But whe...
Jewett asked 26/6, 2022 at 23:43

1

Solved

Hello, I heard that you should use .ogg for music (which I did). Only unfortunately the music repeats and I do not know how to turn it off. With .wav you can supposedly turn it off, but it's not sup...
Fayina asked 19/6, 2022 at 12:45

6

Solved

Hello, I'm currently creating an rpg and I've ran into an issue creating a dialog box system. Here's a few screenshots of the code and what I'm trying to do. What I'm basically trying to do is ...
Pinhole asked 16/6, 2022 at 18:42

2

I'm having trouble getting the AudioStreamGenerator Resource to work in Godot 4.0. The 3.0 sample project doesn't seem to work, either. Is this a known issue, or is there something missing? If anyone...
Defloration asked 5/6, 2022 at 1:19

7

when switching weapons in my project and a reload sound is playing it doesnt stop the previous weapons' reload sound. how do i stop all audiostreamplayers when lets say, calling a function "hideweapon...
Melchor asked 30/5, 2022 at 15:50

5

im getting an error but its not consistent when debugging, it occasionally happens error> invalid set index 'stream' ( on base: 'previously freed') with value of type AudioStreamSample func _on_s...
Cratch asked 30/5, 2022 at 16:14

4

When I build a Linux version of my game, to run on an Atari VCS, the audio does not work, and throws the following errors: ERROR: PulseAudio: sink info error: No such entity at: pa_sink_info_cb (dri...
Branny asked 16/5, 2022 at 15:35

9

Hello people of Godot, The low-end information of audio tracks is bitcrushing inside the godot engine. Is anyone else experiencing this? Is godot transcoding? Any info/fix is very much appreciated. ...
Foley asked 3/5, 2022 at 19:10

2

It does not sound like the audio streams are mixing. I have 10 3d audiostreamplayers and 10 bus added besides the master bus. Now when I play the audiostreamplayers one after another they sound like t...
Protest asked 30/3, 2022 at 14:45

5

I'm pretty new to Godot (switching over from Unity and pygame) and while I really like the Godot editor, the one feature I miss from both prior editors is the ability to play common tracker module for...
Ergotism asked 19/8, 2021 at 15:34

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