Black artifacts on my 3D Mesh
Asked Answered
M

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Hey everyone, in my current 3D project, in Godot 4.2.1 Stable, I'm getting a lot of black artifacts on my mesh when I'm walking around. Noticing with and without directly light on them. My world env is close to default, with only colour changes and fog added. and I have no directional light.

Let me know if you need any more details from me with this!

Modestia answered 19/3 at 16:7 Comment(0)
M
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Gif compression has messed it up a little - here are some screenshots -
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Modestia answered 19/3 at 16:9 Comment(0)
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Probably completely unrelated, but I had this kind of bug with commercial steam games once. Upgrading gpu drivers did the trick. Aside from that: Do you have a dual gpu setup (maybe one integrated in your cpu)? Is Godot using the right gpu and api (vulkan, directx, opengl)?

Terceira answered 19/3 at 20:44 Comment(0)

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