Stable Questions

9

Hi, im using silentwolf for score board for my game, and with scores im also uploading a 'metadata' with it with every player score record. i can record them, and i can call them in back, but problem...
Reformed asked 25/2 at 13:9

15

Orchestrator is the ultimate Visual-Scripting solution designed for Godot 4.2+ platform. It revolutionizes Godot game development with its intuitive graph editor interface and hundreds of nodes to ...
Edytheee asked 22/9, 2023 at 9:15

3

I am making a 2D game where the player can attack enemies using a designated Area2D node as an attack area. i set up signals to manage attack phases and ensuring proper collision layers and masks, and...
Impressible asked 20/2 at 16:56

17

Hi! I've read the @export related section in docs, but it says nothing about this question, and it could be a bit misleading IMO. The fact is, if you have i.e. an "item" scene that represents an inven...
Intercalary asked 6/10, 2023 at 9:21

4

Solved

Hello everyone. I wrote a simple shader to displace the vertices of a plane using a noise image texture. The plane displaces correctly but the problem occurs when I calculate the normals. There are so...
Maley asked 19/2 at 18:54

2

I'm developing a 2D game where the player character can attack enemies using a designated attack area (Area2D node named AttackArea). I've encountered a problem where the AttackArea is active and moni...
Shiff asked 18/2 at 18:45

5

Hello! I cannot make look by mouse work normally in Godot 4.2.1. When mouse mode is set to anything other than MOUSE_MODE_CAPTURED, mouse pointer motion produces InputEventMouseMotion and I can use...
Mentalist asked 27/1 at 1:47

3

Whenever I am opening a project I only see a black screen but the editor runs in the background. Can anyone please help.
Hal asked 22/5, 2023 at 6:56

8

Hello, On godot 4, I try to have shadows working on a html5 3d project but at now, I do not know how to do it. My meshes have uv2, and my meshes materials cast shadows and my directional light enable...
Bobsled asked 17/4, 2023 at 9:31

62

We are entering the final stretch of the feature development for this dev cycle. There is probably one more Godot 4.2 dev snapshot left before the project enters the feature freeze and all efforts tur...
Truly asked 11/8, 2023 at 16:41

4

I have a 3d scene which uses vertex colors and on the compatibility renderer the colors are way brighter. I could create a shader to use for the compatibility renderer to change the colors so they ...
Fanechka asked 8/12, 2023 at 20:30

7

So im trying to make a game for my school project. I follow a tutorial on yt and find error. here is my code. hopefully someone can help me solve this error. thanks 🙂 `extends Area2D class_name Hitb...
Fiend asked 2/12, 2023 at 5:19

8

Hey! I'm looking to try and understand how I could accurately go about comparing a PackedScene which is in memory (used .pack()) and a PackedScene in user:// which also happens to be the original fil...
Seven asked 1/12, 2023 at 3:51

3

Solved

I have a game I made which I started working on in godot 4.1 and now I wish to switch to godot 4.2, however, when I open the project in godot 4.2, I get the message "This project was last edited in go...
Street asked 30/11, 2023 at 18:19

2

Solved

Hi, I'm trying to raycast and have the following function: `public override void _Process(double delta) { PhysicsDirectSpaceState3D space_state = GetWorld3D().DirectSpaceState; Vector2 mouse_po...
Sallie asked 26/11, 2023 at 18:57

4

When I attempt to open the scene, I receive the following message: Scene file 'pirate_coin.tscn' appears to be invalid/corrupt. I have already corrected some scenes occasionally per the editor, but I ...
Devonne asked 20/9, 2023 at 11:41

3

Recently I was working on a drawing application. I am using godot _draw function to draw shapes. And to erase the shape, I was simply applying CanvasItemMaterial and set the blend mode to subtract. R...
Floats asked 8/11, 2023 at 5:8

6

Solved

E 0:00:01:0433 _update_caches: Value track: Fishing:offset with different update modes are blended. Blending prioritizes Discrete mode, so other update mode tracks will not be blended. <C++ Source...
Apostolate asked 19/3, 2023 at 14:59

8

My objective is the following: Download Mixamo Animations and use them as a Godot Animation Library Create a Rig/Armature in Blender and reimport it within Godot as a Godot Skeleton (BoneMap) Use the ...
Network asked 31/10, 2023 at 15:19

8

Description: I made a simple cardgame with the option of letting users use custom images. To load the images into the game I use DirAccess.get_files_at(). Problem: DirAccess keeps retrieving images t...
Spermicide asked 19/10, 2023 at 5:49

3

How can I change the background color in the game html5, if I do not want to stretch the image to the whole screen, for example I want to change the black color in the picture to blue, how do I do it...
Mug asked 21/10, 2023 at 14:32

2

So here is my workflow on how to export low poly models (which use a color palette) to Godot 4.1.1. I also setup emission, and handle the WorldEnvironment parameters to make Godot scene look almost th...
Alcmene asked 17/10, 2023 at 6:31

2

Solved

Hello, i have a custom module which works if i run my game in godot editor, i built custom export templates via: scons target=template_debug dev_build=yes scons target=template_release dev_build=yes T...
Apothecary asked 16/10, 2023 at 13:49

4

Hey all, pretty new to 3D in Godot, and UV editing isn't my specialty. When I import a .glb model into Godot into a new inherited scene, all my textures show up correctly, as shown in the first screen...
Empathize asked 13/10, 2023 at 4:10

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