3D Questions

15

No, I am not pirating- let's get that straight. LOL. I'm working with a dev that likes UE5, but I am better at coding. He exported the assets he was using for the game - excluding those from Unreal i...
Fanatical asked 12/2 at 22:56

2

Using the following code, I am trying to make a system that accelerates the player forward based on what direction they are facing. The code works to accelerate them, but I am having issues with the p...
Ammonify asked 13/2 at 20:14

3

hello!! i'm trying to modify the alpha channel of an on-screen mesh in one shader, and then read the screen and alter it in another shader. when i do this, though, the second shader does not produce t...
Daven asked 13/2 at 5:2

4

I'm trying to understand how the Custom0, etc array are configured in an ArrayMesh. Issue 1: So the default is for custom arrays to be PackedByteArrays. So even though its not what I want to do ultim...
Polymorphism asked 13/2 at 18:34

8

Hi all! Trying to wrap my head around a system here but having a bit of trouble. I want to have buildings that get constructed in my game and exist in different stages and the player can build them up...
Orling asked 13/2 at 16:11

2

Hello, I've been playing around with the settings but cant get it to work so I thought id ask here. Is there a way to have my sun's shadow ignore my object (Red) and still cast a shadow(Blue)?
Derrickderriey asked 13/2 at 1:16

1

Hello. I'm testing examples materials from 'Material Maker' in Godot 4 (3.5 too). And some of them looks strange. Suppose it how Godot 4 (3.5) works with Deep Parallax. I there any way to make them lo...
Tincture asked 11/2 at 20:54

3

Solved

In the documentation ( https://docs.godotengine.org/en/stable/classes/class_collisionobject3d.html#class-collisionobject3d ) it says set_collision_layer_value(int,bool) is the correct one, tough it di...
Ineffable asked 10/2 at 22:31

1

Solved

Always when I open the godot editor it throws me an error saying that it failed to load a ressource. But I just renamed that ressource and I can't figure out why godot is trying to load the ressource ...
Novak asked 4/2 at 18:53

1

I have next script: extends CharacterBody3D func _ready(): pass func _process(delta): if Input.is_action_just_pressed("ui_end"): var from = global_transform.origin + (-global_transform.basis.z...
Inbreeding asked 9/2 at 10:30

1

I have been trying to make a system that accelerates the player body forward (forward being the direction the camera faces), but I have been unable to get something that works. All I need is a way to ...
Raymonderaymonds asked 9/2 at 21:43

13

Hi, I've been scratching my head trying to find the best workflow to import Synty Assets and other assets packs I've purchased recently. All the tutorials online I've seen are either outdated, or refe...
Hughmanick asked 1/11, 2023 at 17:12

15

Solved

I'm wondering how you guys implement climbing stairs with a characterbody3d. I guess there is no build in solution for this? I thought of putting a raycast going downwards in front of the players mov...
Ephah asked 18/11, 2023 at 18:10

2

I have a third person character that I move relative to the camera. But I also want him to look into the direction he is going, but I don't know how. var input_dir := Input.get_vector("move_left", ...
Javelin asked 7/2 at 21:10

13

I just started learning Godote. And I was interested in the question. Is it possible to create “character creator” In Godot? I’m working on 3D in blender and I can’t change mesh and bones at the same ...
Overactive asked 19/1 at 17:32

16

Hello, I want to create a form of "dynamic animations" where the player character doesn't have pre defined animations but with some "guidance" generates them dynamically. What I have tried and has fai...
Delectable asked 4/2 at 11:36

2

I have been trying to find an up-to-date example of bhopping or surfing mechanics using GDScript and have only found things from about 3 years ago, which obviously don't work in recent versions. I'm k...
Suetonius asked 31/1 at 3:44

41

Hello! As a few people have figured it out the hard way, Godot 4 native physics is a little bit unstable in some situations. And there was even a petition 🙂 regarding returning Bullet physics back i...
Geniegenii asked 24/4, 2023 at 20:19

3

Hi All, I thought I'd start a thread on this to let you guys know what I'm working on, get some input and who knows, see if this is useful to anyone. I'm still new to Godot but been building my own ...
3D
Deci asked 10/11, 2016 at 0:30

2

making a top down game and I want a camera that doesn't move until you're outside the inner boundary, so that it doesn't move around unless you're not in the middle, then starts following you until yo...
Divulsion asked 25/1 at 0:39

4

So, i'm making a first person shooting mechanic and i'm following a tutorial on how to make a second camera for the weapon so it only displays on screen but not clip anything. Everything was going wel...
Philipphilipa asked 23/1 at 2:41

4

Hello, first post here, asking a specific question about texture mapping. When I imported my .obj mesh into the scene and loading the albedo texture, said texture turned into DXT1, removing all color...
Schlessinger asked 23/1 at 2:4

4

I'm working on a 3D puzzle platformer game where you use gravity to your advantage and i tried to make the player slowly rotate to an angle with gravity and it only goes about half way but when i set...
Septicidal asked 24/1 at 6:11

4

Hi, I need some help with a 3d mesh instance behavior. I'm trying to understand why the body's angular speed is relative to its direction. I recorded a short video to illustrate the issue : I pitch th...
Oech asked 23/1 at 16:23

26

I know that this isn't a problem that is holding me back but, I fear that not understanding my own code could cause problems in the future; I also can't get this topic of my mind right now. So I'm jus...
Mucker asked 15/1 at 11:1

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