I wasn't sure where to go with this, so I guess I'll post here. Suppose I want a grid map at runtime to place things in game, how would I go about doing this? Do I have to code the sizes of blocks I want, and if the cursor or whatever is within range of the block, fix the object there? Or is there an easier way to do this? It's the only method I can think of at the moment.
Pardon me if this is easy, I've only used grid maps in Godot that already had things placed at runtime.