I'm encountering a strange issue when using an OmniLight3D near a planar surface (e.g., the ceiling and floor of the interior of a room) where the light abruptly ends in a line.
- It occurs with a Diffuse Mode of Burley and Lambert
- It occurs with and without textures applied
- It occurs on the ceiling and floor
- It does not occur with a Diffuse Mode of Lambert Wrap and Toon
- It does not occur on the walls
I've tried configuring every setting I can think of without any luck, aside from changing the Diffuse Mode of the material which doesn't seem right.
Perhaps a bug? I didn't find anything in the list of Github issues, but it's hard to be certain with how many issues are filed.