I'm trying to import some animations made in Blender using armatures, but they glitch out badly once they make it into Godot.
For example, in this one I moved one leg upwards and I rotated the arms up and down. The leg works fine, but the hands stretch instead of moving with the arms:
This other one is an idle loop with the character bouncing very slightly up and down. But once in Godot, the arms twist badly, the body collapses into the legs, the legs themselves float above the floor...
I have an animation which is just the character in a T-Pose and there everything looks fine, there is no distortion at all:
I'm exporting from Blender to glb, I've tried tweaking some of the export and import settings like disabling the optimizer, but nothing seems to work. I've spent the whole day with this and am running out of things to try.
I'm using Blender 4.0 and Godot 4.1.1