game-engine Questions

1

I'm looking to change the transparency of a plane in real time using the games engine. I found this script: for x in [0,1,2,3]: own.meshes[0].getVertex(0,x).setRGBA([1,1,1,alpha_rate]) This works...
Crape asked 27/3, 2011 at 12:45

3

In my demo, you can see that the player's camera catches up with the player's position with a slight delay. It follows him until the player finally stops, gradually reducing the distance. Unfortuna...

1

I'm published a game made with Godot 3.5.2 But Play Console report that there is an error relate to stack call java.lang.IllegalStateException: Service without Chimera impl Error happen on motorola...
Bubb asked 24/1 at 8:8

1

I'm trying to make my own game engine for learning purposes, but I'm also trying to make something that is optimized and is capable of handling a diverse amount of cross-platform games. That said...
Duley asked 30/9, 2019 at 16:54

3

Solved

I'm writing my own basic physic engine and now I come to a problem I can't solve. Probably because I don't how to google this problem. So here is my problem. I hope this image can explain it: Col...
Contentment asked 25/7, 2012 at 17:7

1

I would like to be able to get the previously rendered frame and use that as a sampler in the current frame. There is a good set of example code in the Bevy repository to show me how to apply custo...
Concha asked 24/11, 2020 at 3:32

1

I'm currently working on a project in Godot 4.0.2 and I'm having trouble using the export keyword in my scripts. Every time I try to use it, I get an "Unexpected 'Identifier' in class body&quo...
Ancient asked 30/4, 2023 at 11:57

2

Solved

In Unity3D, I can have a property field appear in the editor by simply adding a public property to the class. Is it possible to add a button next to this field that opens up a file browser that pop...
Appreciable asked 14/5, 2016 at 22:32

4

Solved

Consider the following statement for updating the velocity of a physical object during the integration process in a game: velocity = velocity * 0.999f + acceleration; Multiplying the velocity by a...
Ascham asked 27/9, 2020 at 16:16

1

Solved

I am in the process of converting my game from godot 3 to godot 4. Previously in godot 3 when I was using rotating platforms, my player would sink a few pixels into the rotating platforms while the...
Muldoon asked 9/3, 2023 at 2:37

4

The textmesh pro file is not loading in unity. I am making a project using arcore and due to some issue with textmesh pro I was not able to build it properly.
Platto asked 19/4, 2020 at 12:51

2

Solved

I am using the python Ursina engine. I want to import a .OBJ file, but it never works, yet no errors are raised. I have tried: from ursina import * from ursina.mesh_importer import * app = Ursina(...
Iconology asked 30/3, 2021 at 15:18

1

Solved

In his talk "Solving the Right Problems for Engine Developers", Mike Acton says that the vast majority of the time, all you're going to need are these three types of allocator: there's t...
Unionize asked 29/12, 2022 at 20:59

2

The Bug While bunldling a Vanilla JS project with image assets, using npm run build, there was one image that was not being bundled. The image that was not being bundled was the last image to be ...
Vapor asked 4/10, 2021 at 5:34

8

I have the following JS code for a canvas based game. var EXPLOSION = "sounds/explosion.wav"; function playSound(str, vol) { var snd = new Audio(); snd.src = str; snd.volume = vol; snd.play()...
Councilman asked 28/2, 2013 at 0:55

6

I'm trying to open a game with Love2D and the following error occurs: Error boot.lua:577: Cannot load game at path '/home/panali/Desktop/Lua.love/main.lua'. Make sure a folder exists at th...
Ultramundane asked 19/5, 2020 at 16:7

7

is there anything similar to unity but with the difference that instead of javascript I can use C++?
Galina asked 17/4, 2012 at 9:30

2

I want to bind a different programming language to the Godot game engine. Is there an instructional document or video on this topic? For example, how was this project done: godot-rust. If I can lea...
Aristarchus asked 19/3, 2022 at 2:47

2

I would have used a kinematic body but i want to add real life physics to my 2d object but it seems that i can literally fly by pressing the up key several times extends RigidBody2D var velocity =...
Purgative asked 5/5, 2021 at 13:5

3

Solved

In unity's package manager the proGrids module is not visible I installed proBuilder but the proGrid module is not showing up Unity version-- 2021.1.1f1 If you want any more info please ask THAN...
Nestor asked 16/4, 2021 at 5:9

2

I currently have a game server with a customizable tick rate, but for this example let's suggest that the server is only going to tick once per second or 1hz. I'm wondering what's the best way to h...
Tael asked 17/8, 2018 at 22:18

3

Solved

I am writing a game loop, I found the code in the example below here. I have also looked at other ways to do a game loop, such as from this article. I couldn't get any of those ones working though....
Fur asked 16/8, 2013 at 22:44

2

Some of the mesh that I'll be using doesn't always have a DiffuseMap or a SpecularMap. When I try to load something without a diffuse and specular map the program crashes because there's nothing in...
Phemia asked 9/5, 2020 at 0:29

1

I'm creating a web game using Godot. For close the game, i tried to use `get_tree().quit()`. If I use it on the IDE, it works. When i tried it on my server (after exported the project) it doesn'...
Marquittamarr asked 28/4, 2021 at 21:28

1

I am looking through the recently open-sourced NVidia PhysX 3.4 and all I find are C++ classes - is the a header version or wrapper API that is C only?
Courtney asked 8/12, 2018 at 15:1

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