Some of the mesh that I'll be using doesn't always have a DiffuseMap or a SpecularMap. When I try to load something without a diffuse and specular map the program crashes because there's nothing in the DiffuseMap.ImageView/SpecularMap.ImageView because it isn't pointing to anything. If I try to set the imageview/sample to VK_NULL_HANDLE the program gives me this and crashes at the vkUpdateDescriptorSets:
Validation Layer: Invalid VkImageView Object 0x0. The Vulkan spec states: If descriptorType is VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, or VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, the imageView and imageLayout members of each element of pImageInfo must be a valid VkImageView and VkImageLayout, respectively (https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#VUID-VkWriteDescriptorSet-descriptorType-00326)
Then if I just try set the binding to null, I get this:
Validation Layer: vkUpdateDescriptorSets: required parameter pDescriptorWrites[2].dstSet specified as VK_NULL_HANDLE
Validation Layer: Cannot call vkUpdateDescriptorSets() on VkDescriptorSet 0x0[] that has not been allocated.
This is what the base code looks like right now. This is the area that defines the descriptor sets to make it bit easier to see what's going on:
void Mesh::CreateDescriptorSets(VulkanRenderer& Renderer)
{
BaseMesh::CreateDescriptorSets(Renderer, *GetDescriptorSetLayout(Renderer));
VkDescriptorImageInfo DiffuseMap = {};
DiffuseMap.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
DiffuseMap.imageView = TextureList[0].textureImageView;
DiffuseMap.sampler = TextureList[0].textureSampler;
VkDescriptorImageInfo SpecularMap = {};
SpecularMap.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
SpecularMap.imageView = TextureList[1].textureImageView;
SpecularMap.sampler = TextureList[1].textureSampler;
for (size_t i = 0; i < GetSwapChainImageCount(Renderer); i++)
{
VkDescriptorBufferInfo PositionInfo = {};
PositionInfo.buffer = uniformBuffers[i];
PositionInfo.offset = 0;
PositionInfo.range = sizeof(UniformBufferObject);
VkDescriptorBufferInfo AmbiantLightInfo = {};
AmbiantLightInfo.buffer = AmbientLightUniformBuffers[i];
AmbiantLightInfo.offset = 0;
AmbiantLightInfo.range = sizeof(AmbientLightUniformBuffer);
VkDescriptorBufferInfo LightInfo = {};
LightInfo.buffer = LighterUniformBuffers[i];
LightInfo.offset = 0;
LightInfo.range = sizeof(Lighter);
std::array<WriteDescriptorSetInfo, 5> WriteDescriptorInfo = {};
WriteDescriptorInfo[0].DstBinding = 0;
WriteDescriptorInfo[0].DstSet = descriptorSets[i];
WriteDescriptorInfo[0].DescriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
WriteDescriptorInfo[0].DescriptorBufferInfo = PositionInfo;
WriteDescriptorInfo[1].DstBinding = 1;
WriteDescriptorInfo[1].DstSet = descriptorSets[i];
WriteDescriptorInfo[1].DescriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
WriteDescriptorInfo[1].DescriptorImageInfo = DiffuseMap;
WriteDescriptorInfo[2].DstBinding = 2;
WriteDescriptorInfo[2].DstSet = descriptorSets[i];
WriteDescriptorInfo[2].DescriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
WriteDescriptorInfo[2].DescriptorImageInfo = SpecularMap;
WriteDescriptorInfo[3].DstBinding = 3;
WriteDescriptorInfo[3].DstSet = descriptorSets[i];
WriteDescriptorInfo[3].DescriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
WriteDescriptorInfo[3].DescriptorBufferInfo = AmbiantLightInfo;
WriteDescriptorInfo[4].DstBinding = 4;
WriteDescriptorInfo[4].DstSet = descriptorSets[i];
WriteDescriptorInfo[4].DescriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
WriteDescriptorInfo[4].DescriptorBufferInfo = LightInfo;
Mesh::CreateDescriptorSetsData(Renderer, std::vector<WriteDescriptorSetInfo>(WriteDescriptorInfo.begin(), WriteDescriptorInfo.end()));
}
}