rigid-bodies Questions

2

I would have used a kinematic body but i want to add real life physics to my 2d object but it seems that i can literally fly by pressing the up key several times extends RigidBody2D var velocity =...
Purgative asked 5/5, 2021 at 13:5

2

Solved

I have (somewhat blindly) been using quaternions for rotations in physics rigid body simulation for a while, but recently started getting confused about how quaternion rotations are generally defin...
Dorser asked 24/10, 2017 at 10:38

4

I've got a coin RigidBody and walls around it with box colliders. For trial purpose I've applied the following code to the coin. private void OnMouseDown() { rigidbody.AddForce(30.0f, 0f, 5.0f, ...
Sagittal asked 30/1, 2014 at 16:18

5

The definition of rigid body in Box2d is A chunk of matter that is so strong that the distance between any two bits of matter on the chunk is completely constant. And this is exactly what i don't...
Kimbra asked 28/6, 2011 at 4:57

2

Solved

I'm currently working on a 3D Rigid Body simulation program. I have currently managed to get the rigid bodies colliding with the floor and bouncing correctly using the impulse. However, my problem ...
Sciuroid asked 23/1, 2013 at 15:58

1

Solved

I'm using BulletSharp, a C# distribution of the bullet library. I have been getting some bouncing in an object that supposedly has Restitution of 0.0f. I have one dynamic cylinder (what will be a ...
Schriever asked 28/5, 2012 at 20:25

5

Solved

For use in a rigid body simulation, I want to compute the mass and inertia tensor (moment of inertia), given a triangle mesh representing the boundary of the (not necessarily convex) object, and as...
Ganja asked 1/5, 2009 at 1:9
1

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