rigid-bodies Questions
2
I would have used a kinematic body but i want to add real life physics to my 2d object but it seems that i can literally fly by pressing the up key several times
extends RigidBody2D
var velocity =...
Purgative asked 5/5, 2021 at 13:5
2
Solved
I have (somewhat blindly) been using quaternions for rotations in physics rigid body simulation for a while, but recently started getting confused about how quaternion rotations are generally defin...
Dorser asked 24/10, 2017 at 10:38
4
I've got a coin RigidBody and walls around it with box colliders. For trial purpose I've applied the following code to the coin.
private void OnMouseDown()
{
rigidbody.AddForce(30.0f, 0f, 5.0f, ...
Sagittal asked 30/1, 2014 at 16:18
5
The definition of rigid body in Box2d is
A chunk of matter that is so strong
that the distance between any two bits
of matter on the chunk is completely
constant.
And this is exactly what i don't...
Kimbra asked 28/6, 2011 at 4:57
2
Solved
I'm currently working on a 3D Rigid Body simulation program. I have currently managed to get the rigid bodies colliding with the floor and bouncing correctly using the impulse. However, my problem ...
Sciuroid asked 23/1, 2013 at 15:58
1
Solved
I'm using BulletSharp, a C# distribution of the bullet library. I have been getting some bouncing in an object that supposedly has Restitution of 0.0f.
I have one dynamic cylinder (what will be a ...
Schriever asked 28/5, 2012 at 20:25
5
Solved
For use in a rigid body simulation, I want to compute the mass and inertia tensor (moment of inertia), given a triangle mesh representing the boundary of the (not necessarily convex) object, and as...
Ganja asked 1/5, 2009 at 1:9
1
© 2022 - 2024 — McMap. All rights reserved.