I am in the process of converting my game from godot 3 to godot 4.
Previously in godot 3 when I was using rotating platforms, my player would sink a few pixels into the rotating platforms while they were moving up, and hover a few pixels above when the platforms were moving down. I fixed this by turning on sync to physics on the moving platform(s).
Now the problem is back, and there is no sync to physics option.
I was just wondering if this was an easy fix? Or should I redo the moving platform system entirely?
Thanks.