physx Questions

1

I am looking through the recently open-sourced NVidia PhysX 3.4 and all I find are C++ classes - is the a header version or wrapper API that is C only?
Courtney asked 8/12, 2018 at 15:1

2

According to Spring Joint's documentation, a spring's resting length (the length at which the spring won't try to pull or push together the two bodies it connects) is the distance that was calculat...
Padron asked 7/2, 2017 at 6:10

2

Solved

I'm working on a 2D top-down open-world game in which there is a character who can be moved by keyboard functions. The movement is caused by Rigidbody.AddForce(). The problem is that the moving spe...
Ciceronian asked 26/3, 2019 at 20:23

2

I attach a rigidbody to a HingeJoint in Unity. It's attached no at the the center of an anchor of a joint. To stop it from falling I set Use Motor = true, Target Velocity = 0 and apply some force...
Palish asked 12/6, 2017 at 10:47

1

I am trying to integrate NVIDIA's PhysX into my Linux codebase. In some of its header files, it defines the following enums: physxvisualdebuggersdk/PvdErrorCodes.h struct PvdErrorType { enum Enu...
Ragsdale asked 30/12, 2014 at 17:2

3

Solved

I have an application that is written to use the Bullet physics engine. I am running it on an Intel i7 2600K CPU with 8 cores. The application has to process millions of chunks of physics work, eac...
Determiner asked 22/5, 2013 at 6:19
1

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