vulkan Questions

4

Solved

I need compile OpenCL kernels in SPIR-V to use with Vulkan, I tried with Google CLSPV https://github.com/google/clspv, but the problem occur with vectorization, functions like vload8 doesn't work. ...
Friseur asked 18/9, 2018 at 14:27

2

Solved

I know that the present mode of the swap chain can be used to sync the frame rate to the refresh rate of the screen (with VK_PRESENT_MODE_FIFO_KHR for example). But is there a way of limiting the ...
Ockeghem asked 20/12, 2018 at 14:49

3

Solved

Currently, it seems all the Vulkan tutorials and samples use NativeActivity on Android platform. I would like to know whether we can use Vulkan with Java Activity on Android?
Guesstimate asked 18/7, 2017 at 5:7

4

Solved

I was following the vulkan tutorial at https://vulkan-tutorial.com/ and at the depth buffering chapter, the author Alexander Overvoorde mentions that "We only need a single depth image, because onl...
Interlaken asked 14/6, 2020 at 10:29

3

According to this page: https://matthewwellings.com/blog/the-new-vulkan-coordinate-system/ The Vulkan coordinate system has: The X axis increasing to the right The Y axis increasing downwards Th...
Zsa asked 22/2, 2018 at 10:11

3

I want to play around with mobile Vulkan without having to buy a device. If it is not supported, please provide evidence (e.g. source code, official Google statements). Are there any plans to supp...
Blackface asked 3/3, 2017 at 14:12

5

Solved

I am trying to use glslang to compile glsl shader code to SPIR-V binaries. The glslang project can be found here: https://github.com/KhronosGroup/glslang It works well via the glslangValidator.ex...
Hosea asked 6/7, 2016 at 22:44

3

Solved

I understand that VK_DEFINE_NON_DISPATCHABLE_HANDLE is either a struct object##_T *object or uint64_t object depending on the architecture. What I don't understand is why this is used and what ben...
Jolie asked 2/5, 2017 at 15:39

4

I am trying to use Vulkan API on my mac OS (with my Intel HD Graphics 5000 1536 Mo). But when I create an Instance With a VkCreateInstance(...) the result of VkCreateInstance(...) is VK_ERROR_INCO...
Schnauzer asked 6/11, 2019 at 14:32

2

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As far as I can tell it is possible for a queue family to support presenting to the screen but not support graphics. Say I have a queue family that supports both graphics and presenting, and anothe...
Goyette asked 26/4, 2020 at 1:10

0

Problem description When I run vulkaninfo in docker, it complains: Cannot create Vulkan instance. This problem is often caused by a faulty installation of the Vulkan driver or attempting to use a G...
Court asked 17/4, 2022 at 3:33

0

For writing GPU computation kernels (aka "compute shaders" in GL/Vulkan), it is useful to query various shader parameters such as register usage and shared memory usage that determine how...
Atory asked 28/3, 2022 at 13:56

2

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Hi i'm having an error on compile. Apparently i'm missing an extension : validation layer: Validation Error: [ VUID-VkDeviceCreateInfo-pProperties-04451 ] Object 0: handle = 0x1055040c0, type = VK...
Bastia asked 25/6, 2021 at 8:22

1

Until this point I have installed MinGW, CMake, and the Vulkan SDK. I also downloaded the GLFW precompiled binaries, GLM and PkgConfig according to this answer. Then I created a CMake project in CL...
Templas asked 17/3, 2020 at 11:42

2

I'm using Vulkan 1.2.170 with MoltenVK (and GLFW) on Big Sur (mid 2014 15" Retina). I created the instance with VK_LAYER_KHRONOS_validation and when I call vkCreateDevice I get the warning VUI...
Yurikoyursa asked 16/3, 2021 at 17:2

1

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My system has the following specs: GPUs: AMD Radeon(TM) Graphics NVIDIA GeForce RTX 2060 with Max-Q Design CPU: AMD Ryzen 9 4900HS with Radeon Graphics When I run vkEnumeratePhysicalDevices() i...
Speaking asked 24/6, 2021 at 3:12

2

Solved

when I launch the emulator in Android Studio, the following two errors occur in the event log: Emulator: handleCpuAcceleration: feature check for hvf Emulator: cannot add library vulkan-1.dll: fail...
Derive asked 9/1, 2021 at 10:41

2

Solved

I'm writing shaders for vulkan, which have to be compiled into spir-v. I have a very nice batch file that will go through and build my shaders for me using the GLSlangvalidator. I'm trying to get a...
Padget asked 21/1, 2020 at 16:5

2

Solved

i'm actually trying to make vcpkg with cmake and MinGW working on windows but it seems like he don't want to use MinGW Here is the error : -- Running vcpkg install - done -- The C compiler identifi...
Guinevere asked 26/6, 2021 at 17:30

2

I'm attempting to write a simple vulkan based application, but when trying to add the surface extension to the list of enabled extensions, like so: enabledExtensions.push_back( VK_KHR_SURFACE_EXT...
Dupion asked 23/3, 2016 at 20:35

2

Some of the mesh that I'll be using doesn't always have a DiffuseMap or a SpecularMap. When I try to load something without a diffuse and specular map the program crashes because there's nothing in...
Phemia asked 9/5, 2020 at 0:29

2

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Summary I wish to be able to measure time elapsed in milliseconds, on the GPU, of running the entire graphics pipeline. The goal: To be able to save benchmarks before/after optimizing the code (nex...
Hom asked 2/5, 2021 at 15:42

2

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I'm currently adapting my personal engine to Vulkan and I want to reimplement transparent windows, which I already had with OpenGL. I thought that all I need to do is to select the correct color fo...
Vex asked 9/7, 2016 at 12:27

1

Solved

The Emulator shows following error when you run it in Android Studio on Windows 10: 04-04-2021 14:45 AM Emulator: handleCpuAcceleration: feature check for hvf 14:45 AM Emulator: cannot add ...
Charades asked 4/4, 2021 at 17:45

1

Solved

Both OpenGL and Vulkan allow to obtain a pointer to a part of GPUs memory by using glMapBuffer and vkMapMemory respectively. They both give a void* to the mapped memory. To interpret its contents a...
Darkle asked 11/3, 2021 at 19:10

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