Hello, i have a custom module which works if i run my game in godot editor, i built custom export templates via:
scons target=template_debug dev_build=yes
scons target=template_release dev_build=yes
Then i used these templates during export so my custom module can work in exported version of project, but it does not work in game, no crashes, it just works like i did not write custom module
So, how do you debug exported windows version of project in Visual Studio? When i try to debug from godot editor, then everything works fine, i can even attach to process, but i can't attach to exported version, it says: the breakpoint will not currently be hit