Hello,
On godot 4,
I try to have shadows working on a html5 3d project but at now, I do not know how to do it.
My meshes have uv2, and my meshes materials cast shadows and my directional light enable has shadow enabled
In gl_compability, shadow enabled on lights seems not yet supported.
- I have tried also with lightmapgi node but is not compatible with gl_compability mode.
- and when i configure "rendering/renderer/rendering_method.web" to "mobile" shadows work on my godot editor device but not when i test it on the web.
I test it with also the beta chrome version which support webgpu.
For information, In godot 3, indirect light and shadows was working on html5 export.
If you have an idea it would be great.
Perhaps I have to wait that lightmapgi to be supported with gl_compability ? (I haven't found that it wil be in the earlier versions).
Thanks for your help.