We are entering the final stretch of the feature development for this dev cycle. There is probably one more Godot 4.2 dev snapshot left before the project enters the feature freeze and all efforts turn towards fixing remaining bugs and stabilizing the release. In the past 2 months contributors have been shaping what Godot 4.2 is going to be, and we will soon pass the mark of 1000 changes.
Keep in mind that while we try to make sure each dev snapshot is stable enough for general testing, this is by definition a pre-release piece of software. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in a case of corruption or data loss.