Physics Questions
9
I want to make an animation like the one showed in the video
anim-demo.mp43MB
I want the animation to speed up or down with velocity, such that it ends just before the landing.. however when jumping ...
Tudor asked 3/5, 2023 at 7:4
5
How do i make the marble launch off slopes at high speeds?
13
When the rigidbody is at high speeds, It will clip into the floor. I suspect the issue is from my custom physics settings to allow for changes in gravity. Does anyone know if theres a way to fix my c...
Clydeclydebank asked 21/4, 2023 at 21:11
2
Solved
I feel like I am being really stupid here, but is there an easy way to have an enemy follow you in a curved motion by adjusting the steering force?
Here is my basic code to have a sprite follow the ...
Legibility asked 24/4, 2023 at 18:35
2
How do i get the Physics to stop bugging out at high speeds like in the video? Im trying to get the marble to smoothly slide up the slope and into the air...
3
Hi,
I am trying to cast a ShapeCast3D using code
Doing this with a ray cast is simple enough:
func _physics_process(delta):
var query = PhysicsRayQueryParameters3D.create(position, position + Vector3...
Stavros asked 21/4, 2023 at 16:12
5
Hi everyone,
I've been following the following tutorial to teach myself a bit of Godot (3.5), https://www.codingkaiju.com/tutorials/beginner-godot-2d-platformer/#Create_the_Player But I've been havin...
Kelwunn asked 17/4, 2023 at 18:49
1
I am working on a projectile shattering logic. When bullet hits the target it should split into multiple sub-bullets. Currently just trying to make a prototype work with 1 single shard created after h...
Electronegative asked 16/4, 2023 at 20:9
10
Hello!
I've run into an issue with Godot 4.0.2.stable physics. I make sets of bodies connected with fixed joints. It used to work in Godot3 Bullet and was always stable. In Godot 4 it always blows up...
Otten asked 12/4, 2023 at 6:26
4
Hello, I'm having serious troubles getting actors not to clip into each other. This is for a grid based game, so we have to detect collision before committing to move a certain distance. Tile size is ...
Forjudge asked 13/4, 2023 at 9:49
11
I understand that engine developers rarely read this forum, but suddenly they will notice. My game studio is forced to switch to Unreal Engine as Godot physics don't actually work in 3D. We really don...
10
Our team is porting the game from Godot 3.5 to Godot 4. We have discovered a huge physics issue in Godot 4. When a character collides with a concave body, there is a catastrophic performance degradati...
Eparchy asked 20/2, 2023 at 10:0
6
I'm trying to make the enemy move towards either the player or a ball in my 3D football game, but I keep encountering an issue where the enemy will become faster or slower depending on the distance fr...
Avelinaaveline asked 31/3, 2023 at 11:10
1
I'm currently working on physics enabled pick-ups in my game and have encountered an issue with the import process. Here's what I'm doing and where the problem occurs:
I import a model into Godot 4.0...
Capillarity asked 28/3, 2023 at 18:25
11
Physics in Godot 4 is very bad at the moment. I'm working on a first person shooter. I can't use anything other than simple shapes, as concave bodies kill performance (I've written about this before),...
Peltate asked 27/3, 2023 at 5:26
1
i've tried with a couple different projects to migrate them from Windows (10 or 11, tried both) to MacOS. both times, when trying to Run Project, my character controller completely stops working. actu...
2
Solved
Hello, I'm starting to learn about Godot 4 and I'm having a poblem.
I create a new scene with a 3D Node as root, then I add to it a StaticBody3D and to the StaticBody3D I add a MeshInstance3D using a ...
Vann asked 25/3, 2023 at 15:7
11
Solved
I'm trying to get a FP 3D character to "hold" rigidbodies and be able to move them around. The best way I've seen to do this is with a joint, but I don't know how to see which rigidbody is colliding w...
Deduce asked 21/3, 2023 at 3:7
5
Hi, anyone knows a way to make the collisions one big polygon collider as mentioned in the reddit post?
Here is the video on how the collisions work with Tilemap Collision vs StaticBody Collisions. ...
Rodgerrodgers asked 14/3, 2023 at 9:44
3
Is there a good way to set a Character2D into something that's like "freeze" mode in RigidBody2D?
I want NPCs to be able to "freeze" in place and be unmovable, while still performing scripted actions...
Rubenrubens asked 14/3, 2023 at 18:29
2
Solved
Hello,
I am a newbie in godot, which I find fantastic !
I have succeed moving a sprite along a PathToFollow2D.
So, hierarchy of the node is: Path2D->PathToFollow2D->Sprite
I move the sprite fro...
Preiser asked 3/3, 2023 at 17:7
3
Hi, I'm trying to make a 3D football game, and to kick the ball I'm trying to use apply_impulse() (obviously if this is not the best way, that can be changed)
The only issue is that I don't understand...
Polyzoan asked 25/2, 2023 at 8:19
1
Hi everyone! I'm trying to evaluate Godot to make an action RPG using pixel art; I came to the conclusion the for dealing with pixel art in Godot the two main ways:
using "canvas_items" (Godot 4) as t...
Dayfly asked 23/2, 2023 at 15:30
4
Hey everyone !
Working on a little arcade 2D game where you go from planet to planet (each one being a new center of gravity), i realized that all of the actions my player has creating Particles2D are...
Unroot asked 25/2, 2023 at 10:42
1
Godot 3.5.1.stable
I have a very fast moving point (hundreds of units / sec), currently implemented as a Spatial that advances its position each physics frame.
I would like to detect any colliders it...
Stubbs asked 13/2, 2023 at 22:7
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