How do i get the Physics to stop bugging out at high speeds like in the video? Im trying to get the marble to smoothly slide up the slope and into the air...
Physics collisions breaking at high speeds
I don't think it's a good idea to mess directly with velocities outside a custom integrator. Just apply forces/impulses and let the engine handle it. You can assign a PhysicsMaterial to control friction/bounce parameters.
Yeah, you're not supposed to alter linear velocity or any physics property directly.
That is there in the API when you need to spawn items or teleport, like and the begging or end of levels.
While the game is running, you need to use physics function like apply_force.
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