Physics Questions
3
I'm new to Godot and I'm making a 2-player racing game where the 2 cars should bounce against each other, but they needed to be KinematicBody2D types to get the movement how I wanted it, meaning I nee...
Girdler asked 11/2, 2023 at 21:55
4
I shoot a shell and it collides and that works great except for one thing. The "body" in the entered signal is the object that contains the collider rather than the collider itself. I have several col...
Creamer asked 8/2, 2023 at 1:14
4
Solved
I am trying to write a little 3D Game where I drive a tank around and shoot things but I just can't figure out the proper way to handle projectiles and collisions. The driving is working great so that...
Barm asked 7/2, 2023 at 21:35
2
Solved
Hello everyone. I'm trying to figure out how to solve this: the thing is that I have two objects (both Rigid) falling together while touching each other. In a script I'd queue_free() the first object ...
Collie asked 6/2, 2023 at 20:24
3
Hi guys! The hero from the 2D game I'm developing has some accessibility issues, so she needs a wheelchair to move through the scene. I'm trying to create a behavior of a person over a wheelchair on a...
Manville asked 30/1, 2023 at 22:58
5
I’m planning to work on a first person shooter but, I also want to ensure that their is an optional third person feature. I already have access tutorials that can teach me how to make a third person c...
Anarchy asked 23/1, 2023 at 17:58
3
Hey new here. I am having a problem with 3D movement. I want a bool (triggered by an input) to change the character speed but also change it's speed to something else if the button is pressed and the ...
16
Here’s a video of it on twitter. I reposting it here because my internet is slow and it took forever to upload to twitter( despite how short it was):
On the tweet, I said “It keeps accidentally jump...
Overuse asked 4/1, 2023 at 22:24
3
Solved
Are there ways to create cone shapes for collisions much like we do for Godot's Cylinder mesh? If not, may I request a feature?
Mammillary asked 2/1, 2023 at 17:35
1
So I want to adjust timescale only for the player movement.
The basic integration method used is:
velocity += acceleration * deltaTime * timeScale
position += velocity * deltaTime * timeScale
For ...
Mullein asked 14/12, 2022 at 17:33
1
Solved
Hello. I am building a pinball-style demo, using RigidBody2d for the ball and KinematicBody2Ds for the flippers. So far the response on contact is great but I am trying to make it to where the RigidBo...
Redmer asked 11/12, 2022 at 22:6
2
Okay, so the demo of my game is almost finished. Still, I have few problems bugging me.So I’ll list them here and explain them. Any help would be appreciated but, I’d also appreciate if you could admi...
Hagio asked 10/12, 2022 at 15:3
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