Is there a good way to set a Character2D into something that's like "freeze" mode in RigidBody2D?
I want NPCs to be able to "freeze" in place and be unmovable, while still performing scripted actions like shooting. RigidBody Items fall on them and move them around in undesirable ways, like launching them into the sky or pushing them into the ground, but I still want those RigidBody to not pass through them, just like a StaticBody2D.
In my case it isn't really possible to change the node type at runtime, since the script is inherited from Character2D.